L1qu1d wrote:The main reason we started this was to bring the game to the new generation. Our full goal would be to have the Game made, and a bonus what if Story.
We wanted shenmue to be remastered and ported to this generation consoles, unfortunately that doesn't look like its going to happen, so we thought that we'd do it ourselves.
Our INITIAL goal was to port it directly to the PSP, though we decided to take baby steps.
(To be honest though, other than a remastered version of Shenmue we would've loved to see emulation on the PSP, which remains our master goal, but like I said we're taking baby steps.)
The restriction of the PSP resources will make it hard for us to fit a decent emulated port of Shenmue. But one can only hope.
Thank You for your feedback, we're running a survery on many different sites until Dec 31st, If we see 0 interest in the project we're going to scrap the project and work on our backup project which is a horror survival zombie game (much like Resident evil and Silent hill put together).
Again Thank You!
Master Kyodai wrote:L1qu1d wrote:The main reason we started this was to bring the game to the new generation. Our full goal would be to have the Game made, and a bonus what if Story.
We wanted shenmue to be remastered and ported to this generation consoles, unfortunately that doesn't look like its going to happen, so we thought that we'd do it ourselves.
Our INITIAL goal was to port it directly to the PSP, though we decided to take baby steps.
(To be honest though, other than a remastered version of Shenmue we would've loved to see emulation on the PSP, which remains our master goal, but like I said we're taking baby steps.)
The restriction of the PSP resources will make it hard for us to fit a decent emulated port of Shenmue. But one can only hope.
Thank You for your feedback, we're running a survery on many different sites until Dec 31st, If we see 0 interest in the project we're going to scrap the project and work on our backup project which is a horror survival zombie game (much like Resident evil and Silent hill put together).
Again Thank You!
There are videos of Shenmue on PSP through nullDC and it's simply too slow and terribly lacks memory. How do you wanna "port" a game if you don't have the source? The answer is simply "not at all". You can remake it on PSP or in half life source, but when i hear "you're busy with modeling and texturing" i seriously wonder "how long will that take"? It took like 300 professionals working on it full-time about 3 years, so even if you're good you can probably understand why most of us are sceptical.
Your project isn't really the first one to come up with this idea (Okay the idea to remake Shenmue 1 instead of Shenmue 3 is new...). We have seen projects that were far more promising and halfway done and still got abandoned. I just wanna remember everyone here about "Shenmue 2010" which already had the residence completed and Hell - it looked damn good. We have seen videos of Ryo talking and a camera flythough through the residence garden and it looked awesome.
Over the years we just had too many of such promising projects that suddenly disappeared, so i hope you can understand why the faith here is comparably low.
Also the original Shenmue isn't as bad as you think. The texture resolution is usually not "on par" and some models are quite low poly, but if you look at some of the pictures in this forum you can see "it doesn't look bad on nexGen machines". I'd suggest you play Shenmue a bit in nullDC on Fullscreen - we all played it like this already, is it that bad? Of course it would look good if you exchanged some textures with higher res ones, but ask yourself "how much better would it look?". The surprising answer is "Better, but not THAT much better".
I think the problem here is that most of us have played Shenmue 1 dozens of times on Dreamcast and even a few times on NullDC. Seeing it in slightly better resolution would be "nice", but nothing anyone would sell his soul for.
if you wanna give people here faith in what you're doing it will need more than a lil map of Sakuragaoka.
Whats also demoralizing here is the big promises "We release an alpha in June!" followed by "If we see zero interest in this project we're gonna scrap this and make a Zombie game".
Seriously, the people here at this forum have been promised so many great games (mostly Shenmue 3s) by projects like yours - even if noone has said it yet i bet everyone here already thinks "Vaporware".
If you put it like this then my advise would be to directly scrap this. Of course every single person here will be interested in any shenmue game, but seriously - we're interested in the game not in promises. We've just had too many of them already. I am a project manager by job, i do this for a living - and with an attitude like yours (if theres no interest we're gonna scrap it) you already lost before you started. You can only reach a goal if you a) Have one and B) believe in it yourself. Already being like "We might scrap it for a Zombie game" isn't the spirit that collects you faithfull fans around here.
I don't know why you posted this. Seriously. If you wanna know "Would anyone here like and play a new Shenmue?" - YES, EVERYONE. Damn we're so desperate you could post a text-based shenmue game here and have over 100 downloads.
if you just wanted to ask for someone helping with the project then better just ask like "We need someone whos good at modeling in 3D max" or "Is someone here familiar with texture creation/gathering/adaption?".
A few years ago you would have produced drama with this and people spamming like mad "cool" in this thread. But as i said earlier, we have been disappointed so many countless times by similar projects, so if you measure interest by that you will be disappointed.
If you're REALLY serious (And i have doubts about that as well when you already have a Zombie game plan in your drawer) about the game, then i'd like to ask you to showcase what your 5 or 10 men have modeled and textured so far and showcase the engine a bit in videos. That might give the long awaited "faitH" you're fishing for.
Master Kyodai wrote:L1qu1d wrote:The main reason we started this was to bring the game to the new generation. Our full goal would be to have the Game made, and a bonus what if Story.
We wanted shenmue to be remastered and ported to this generation consoles, unfortunately that doesn't look like its going to happen, so we thought that we'd do it ourselves.
Our INITIAL goal was to port it directly to the PSP, though we decided to take baby steps.
(To be honest though, other than a remastered version of Shenmue we would've loved to see emulation on the PSP, which remains our master goal, but like I said we're taking baby steps.)
The restriction of the PSP resources will make it hard for us to fit a decent emulated port of Shenmue. But one can only hope.
Thank You for your feedback, we're running a survery on many different sites until Dec 31st, If we see 0 interest in the project we're going to scrap the project and work on our backup project which is a horror survival zombie game (much like Resident evil and Silent hill put together).
Again Thank You!
There are videos of Shenmue on PSP through nullDC and it's simply too slow and terribly lacks memory. How do you wanna "port" a game if you don't have the source? The answer is simply "not at all". You can remake it on PSP or in half life source, but when i hear "you're busy with modeling and texturing" i seriously wonder "how long will that take"? It took like 300 professionals working on it full-time about 3 years, so even if you're good you can probably understand why most of us are sceptical.
Your project isn't really the first one to come up with this idea (Okay the idea to remake Shenmue 1 instead of Shenmue 3 is new...). We have seen projects that were far more promising and halfway done and still got abandoned. I just wanna remember everyone here about "Shenmue 2010" which already had the residence completed and Hell - it looked damn good. We have seen videos of Ryo talking and a camera flythough through the residence garden and it looked awesome.
Over the years we just had too many of such promising projects that suddenly disappeared, so i hope you can understand why the faith here is comparably low.
Also the original Shenmue isn't as bad as you think. The texture resolution is usually not "on par" and some models are quite low poly, but if you look at some of the pictures in this forum you can see "it doesn't look bad on nexGen machines". I'd suggest you play Shenmue a bit in nullDC on Fullscreen - we all played it like this already, is it that bad? Of course it would look good if you exchanged some textures with higher res ones, but ask yourself "how much better would it look?". The surprising answer is "Better, but not THAT much better".
I think the problem here is that most of us have played Shenmue 1 dozens of times on Dreamcast and even a few times on NullDC. Seeing it in slightly better resolution would be "nice", but nothing anyone would sell his soul for.
if you wanna give people here faith in what you're doing it will need more than a lil map of Sakuragaoka.
Whats also demoralizing here is the big promises "We release an alpha in June!" followed by "If we see zero interest in this project we're gonna scrap this and make a Zombie game".
Seriously, the people here at this forum have been promised so many great games (mostly Shenmue 3s) by projects like yours - even if noone has said it yet i bet everyone here already thinks "Vaporware".
If you put it like this then my advise would be to directly scrap this. Of course every single person here will be interested in any shenmue game, but seriously - we're interested in the game not in promises. We've just had too many of them already. I am a project manager by job, i do this for a living - and with an attitude like yours (if theres no interest we're gonna scrap it) you already lost before you started. You can only reach a goal if you a) Have one and B) believe in it yourself. Already being like "We might scrap it for a Zombie game" isn't the spirit that collects you faithfull fans around here.
I don't know why you posted this. Seriously. If you wanna know "Would anyone here like and play a new Shenmue?" - YES, EVERYONE. Damn we're so desperate you could post a text-based shenmue game here and have over 100 downloads.
if you just wanted to ask for someone helping with the project then better just ask like "We need someone whos good at modeling in 3D max" or "Is someone here familiar with texture creation/gathering/adaption?".
A few years ago you would have produced drama with this and people spamming like mad "cool" in this thread. But as i said earlier, we have been disappointed so many countless times by similar projects, so if you measure interest by that you will be disappointed.
If you're REALLY serious (And i have doubts about that as well when you already have a Zombie game plan in your drawer) about the game, then i'd like to ask you to showcase what your 5 or 10 men have modeled and textured so far and showcase the engine a bit in videos. That might give the long awaited "faitH" you're fishing for.
sylentknyte wrote:I think it would be cool if someone could make a game that takes place in the second chapter of the Shenmue story. I mean its cannon, so nobody could bitch about making up a story and there hasnt been any kind of game made about it yet. Could be pretty cool. But anyways man all the best, I hope your game pans out.
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