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Re: Shenmue 1080p

PostPosted: Mon Oct 27, 2014 7:54 am
by Esppiral
Yeah I've done something similar for Shenhua, most of her model is ripped using 3d ripper, her front face is extracted from the mt5 files, the rest of her body using 3 captures from 3D ripper, and it took me a lot of time to get something that looks decent, ont top of that I used a lot of photoshop after rendering to hide missing geometry/errors on her model.

I have a question, how can I preserve alpha channels when exporting to .obj? every time I do it the models lose their alpha textures resulting in a bad hair, it looks like a helmet.

Re: Shenmue 1080p

PostPosted: Mon Oct 27, 2014 8:27 am
by Fenix
Have you tried using the material editor?

Just drag a texture to the material editor (press M to open it). Select the texture and go to MAP, pick OPACITY. A menu will open. Select the BITMAP option and look for the same file. Click OPEN. Then scroll the menu and select alpha.

If you don't find how to do it I can explain it using pictures.

Re: Shenmue 1080p

PostPosted: Mon Oct 27, 2014 11:54 am
by shengoro86
great work!

Re: Shenmue 1080p

PostPosted: Mon Oct 27, 2014 10:55 pm
by Esppiral
Let's call her Sasuke. :rotflmao:

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Re: Shenmue 1080p

PostPosted: Tue Oct 28, 2014 10:07 pm
by Esppiral
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Re: Shenmue 1080p

PostPosted: Wed Oct 29, 2014 9:43 am
by shengoro86
All of this is amazing!

Re: Shenmue 1080p

PostPosted: Wed Oct 29, 2014 12:19 pm
by Esppiral
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Re: Shenmue 1080p

PostPosted: Thu Oct 30, 2014 8:56 pm
by ShenmueTree
I think I'm in love... :X

Re: Shenmue 1080p

PostPosted: Thu Oct 30, 2014 9:14 pm
by south carmain
^you 2 should pair together to make another shenmue text adventure.

Re: Shenmue 1080p

PostPosted: Thu Oct 30, 2014 10:03 pm
by Esppiral
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Re: Shenmue 1080p

PostPosted: Thu Oct 30, 2014 10:13 pm
by south carmain
^those look incredible.

I noticed some things are out of place though, if you need some help cleaning up the scenes you can pm me them.

Re: Shenmue 1080p

PostPosted: Fri Oct 31, 2014 6:49 am
by Ryo_Hazuki--san
KEEP EM COMING!!!!!!!! i love how they look on my mac especially since i can set my background to change every 45sec ;) thanks for the great work!

Re: Shenmue 1080p

PostPosted: Fri Oct 31, 2014 8:08 am
by BlueMue
Great work! The ones with Ryo and Ren are really cool!

Re: Shenmue 1080p

PostPosted: Fri Oct 31, 2014 11:42 am
by Esppiral
Shenfa's birthplace.

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Re: Shenmue 1080p

PostPosted: Sat Nov 01, 2014 4:52 am
by ReeceKun
Esppiral wrote:
I have a question, how can I preserve alpha channels when exporting to .obj? every time I do it the models lose their alpha textures resulting in a bad hair, it looks like a helmet.


My Plan to get the most accurate textures (when they arnt preserved in general) is once I have the extracted an MT5 is to then take a 3D ripper grab of the same object (with the correct textures) and them graft onto the original model (to avoid any deformation)