south carmain wrote:lan di model rigged (the rigged file is the .fbx one)(...)
ryo model rigged(...)
they are not animated but I think unity has a basic animation function(...)
I want to practice animating and it would be a perfect setting
I tested Ryo model and is it really rigged? While I was playing with bones I didn't notice any movement of vertices. So I take a closer look and there is no "Skinned mesh renderer" therefore bones are not working. Probably you didn't export bones then. So I played with Lan Di and another surprise... have you weight painted vertices? It looks model needs it badly. And bones naming is not exactly intuitive ;)
And one advice - I wouldn't recommend Unity to create
(Unity is great but to test out animations) animations more complex than rotation, position change, especially animating bones as it is pain-in-the... use Cinema/Blender/3ds Max, anything will be better for this purpose.
Tell me wude
what is the status of the work (as I recall from earlier posts you were learning locomotion system, what else is going on)?