Shenmue Bicycle Mod

(Modding and other series related projects)

Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Oppy » Tue Nov 11, 2014 10:47 pm

Cant wait to see this mod in working action, Goodluck shengoro hope you find away over those hurdles.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Wed Nov 12, 2014 11:50 am

ShenmueTree wrote: Would it be possible to just create a model of Ryo riding the bike?


I honestly wouldnt know how to do that.


Oppy wrote:Cant wait to see this mod in working action, Goodluck shengoro hope you find away over those hurdles.

Thanks :)
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Mon Dec 29, 2014 6:28 pm

Ive made some advancements in hacking and hijacking the AI in Shenmue.

Here is an older demonstration where I take over the kitten with Ryo.

I am applying these methods to Wang and so far its been pretty successful.

Will update when further advancement occurs.

phpBB [video]

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Esppiral » Mon Dec 29, 2014 6:35 pm

WTF is this :shock:

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Wed Dec 31, 2014 4:36 pm

the latest update was a session i had done when trying to fool the game engine into letting me control NPCs. I got it to work with the kitten but since its splicing the cat with Ryo's motion data I get a blur of animations interupting each other.

As for wang, its a bit smoother lol.
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Shenmue Bicycle Mod Project by James Reiner

Postby shengoro86 » Mon Mar 09, 2015 11:13 am

Update:
So far I have been more tests that revolve around the process in the video above. Pivoting Ryo into NPCs to adopt their animation cycles.

Its been effective so far but a lot of work still needs to be done to fool the engine into unlocking ALL of Wang's animations and triggers into a mapped player scenario.

Baby steps....

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Thu Mar 19, 2015 3:38 pm

Update:
Load time motion data test video.

What you are seeing here is an invisible Ryo riding a bike.

I froze the game load sequence using some hardware hacking. I froze it before it loads everything from humans.afs and crashes. So we have a working hybrid motion data.

I usually dont like to show incomplete work but here you go.

My first publicly released Bike Mod test video.

phpBB [video]

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Re: Shenmue Bicycle Mod

Postby ShenmueTree » Fri Mar 27, 2015 11:21 am

Awesome, thanks! And keep up the good work.
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Re: Shenmue Bicycle Mod

Postby BigTuna » Fri Mar 27, 2015 1:48 pm

Looks great so far, man. Thanks for sharing it with us.
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Re: Shenmue Bicycle Mod

Postby shengoro86 » Sun Mar 29, 2015 12:28 am

thanks :)
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Re: Shenmue Bicycle Mod

Postby shengoro86 » Fri Jun 12, 2015 3:50 pm

The bike mod is officially on hiatus until further notice.
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Re: Shenmue Bicycle Mod

Postby Snoopbob2006 » Sun Jun 14, 2015 10:32 am

shengoro86 wrote: The bike mod is officially on hiatus until further notice.


Noooooooooooooooooooooo!!!
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Re: Shenmue Bicycle Mod

Postby shengoro86 » Tue Jul 07, 2015 2:41 pm

Snoopbob2006 wrote:
shengoro86 wrote: The bike mod is officially on hiatus until further notice.


Noooooooooooooooooooooo!!!




dont worry im not giving up just yet, just life is in the way right now.

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Re: Shenmue Bicycle Mod

Postby Giorgio » Tue Jul 07, 2015 6:21 pm

Tak Hirai has in his hands now the source code of Shenmue 1. Maybe someone can ask him to find out how it can be activated...
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Re: Shenmue Bicycle Mod

Postby shengoro86 » Mon Sep 21, 2015 11:27 am

Ok Bike Mod is back in development.

I am not giving up on this... too much work has been done to just leave it dead.

Giorgio wrote:Tak Hirai has in his hands now the source code of Shenmue 1. Maybe someone can ask him to find out how it can be activated...


Alrready working on that. However, he is busy with S3 im sure.

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