New Shenmue Android App "Shenmue Apps"
Posted: Tue May 06, 2014 2:03 pm
*Shenmue Apps*
Version 0.1.3: Current in Google Play
- Updated for Shenmue III
- App API and code migrated/updated to Gradle
- Maintained old Android compatibility
- Updated default clock-face graphics
- Clickable widget now opens Alarms
Version 0.1.2: Superseded
- Improved battery usage when using the Live Wallpaper
(limited the maximum framerate to 23fps)
Version 0.1.1: Superseded
- Added 3D Live Wallpaper
- Fixed random crashes
- Fixed widget resize crash
- Improved Menus & optimised code
- Reduced default transparency on watch
- Widget is now clickable
Version 0.1.0: Superseded
*Shenmue Mobile*
Version 0.1.0a: In Development (TBC)
---Original post---
Hi all,
This is my first post however I probably registered years ago (account deleted?). I go by the names: Razivoid and Raziel. It's not the place for introductions so I'll get to the point!
I have released an Android app in the Google Play store to which I'm anticipating feedback and seeing how much interest there is for Shenmue goodies (we all like new content right?). This app currently contains Ryo's watch face as a home screen widget. This is my first attempt at programming in this environment. I know it's not yet very pretty but I'm going to improve the graphics soon! This was all done in less than a day.
https://play.google.com/store/apps/details?id=com.rmax.shenmueapps
The aim is to release some content that will please mobile user fans!
In other news I have a very ambitious project underway which is going to test all of my skills. I don't know if I want to give it all away but the question is - are there any fans that will appreciate the hard work?
"Shenmue Apps" will eventually be replaced for "Shenmue Mobile". This will have a number of 3D environments such that the user can navigate around and interact with assets. These "assets" are also mini-games. I am using Unity for this project. I am currently working on the toy-capsule feature.
The player gets ¥ on a daily basis. This can be used on toy-capsule machines and there will be an inventory for collection etc. I have already started resourcing/modeling the capsule toys for mobile testing though I have moved on to the core programming. I have a working interactive mobile 3D interface which is compatible with all platforms (I.E. PC, Android and iOS). Other mini-games I aim to build is touch-screen QTE and darts. Maybe the kitten's welfare could be another feature? I have tons of ideas but I have to be realistic at this stage. I may even need help as the programming is starting to get very complicated. The goal is to maintain the Shenmue aesthetics hence why I am sourcing the original game's resources (and redesigning alt HD versions).
All of a sudden it's starting to turn into a game! This project cannot and will not be marketable due to copyright etc.
I anticipate positive feedback!
~Razivoid.
\\Shenmue\\It_continues...