UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

(Modding and other series related projects)

Re: UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

Postby shengoro86 » Mon Aug 04, 2014 9:46 am

Thanks everyone!

I'll be continuing to develop the mod to polish it up and nail out the final details.

Expect a release of the messy version soon!
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shengoro86
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Re: UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

Postby shengoro86 » Mon Aug 25, 2014 10:49 am

The early concept for this mod has been released here at the Dojo in another thread.

Where am I now?

Updates:
Still currently dealing with the seemingly random placement of forklift calls in mapinfo for MA00's mapdata.
Its really just trial and error right now to get the game to load only the forklift and not the scripts for the morning forklift race.
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Currently playing: Shenmue III (PC)

Re: UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

Postby shengoro86 » Sat Sep 06, 2014 9:42 pm

What I love about this game is how weird it is.

So it looks like the game pulls the clipping data from somewhere that is unknown.

What I find funny is that if you zero out or even erase the clipping data from MA00 and D000 and MSFY, it STILL pulls clipping from somewhere LOL.
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shengoro86
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Favorite title: Shenmue IIx
Currently playing: Shenmue III (PC)

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