Demul v0.7 alpha build 180428 - Updated 28/04/18

(Modding and other series related projects)

Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby masterchan777 » Sat Aug 08, 2015 6:43 pm

chai22 wrote: @masterchan777:
I have the original Dreamcast controller connected to my PC.
It`s having problems with the triggers (left and right triggers).
I cannot run slowly like when using my xbox one controller.

Also, the timer (10 sec.) does not appear, when assigning the buttons in the controls-config.
I have to press the buttons before I click to assign them! Then it works. Just not for the triggers.

Any solution to this? :-) Thanks.


I don't think your problem is related to Demul, I think it's related to the drivers used to make your Dreamcast controller work on PC. You may need to look for updated drivers for your Dreamcast controller.
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Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby Yokosuka » Fri Aug 14, 2015 1:08 pm

masterchan777 wrote:
Yokosuka wrote: It should have an option to read image disc files in the menu rather modify the .ini file.

Which GD-ROM plugin are you using? and what type of disc image files?


It was a MDS file but I didn't know there was a GDI Shenmue file on the net before.
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Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby fischkopf » Thu Aug 27, 2015 11:32 am

This is probably the most accurate and glitch-free emulator for Shenmue to date, BUT is requires a fucking monster machine... For reference: I have a i5 4690k @ 4.3ghz, GTX 970, 16GB RAM and I'm still getting occasional frame rate dips in Shenmue 2, accompanied by annoying pitch shifting in the game's audio...
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Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby ShinChuck » Tue Sep 01, 2015 10:27 pm

fischkopf wrote: This is probably the most accurate and glitch-free emulator for Shenmue to date, BUT is requires a fucking monster machine... For reference: I have a i5 4690k @ 4.3ghz, GTX 970, 16GB RAM and I'm still getting occasional frame rate dips in Shenmue 2, accompanied by annoying pitch shifting in the game's audio...


My previous card was a Radeon HD 7970. It wasn't bad. I was doing Shenmue 1 and 2 at 2x resolution and 32 layers and 60 fps.

Bought a GTX 970 recently. It chews through games, and benchmarks 60% higher than the 7970. I can now run Shenmue 1 at 3x resolution and 32 layers now with two passes of FXAA. It's gorgeous.

But II... I went from 2x resolution and 32 layers at 60 fps to what you described: occasional frame drops and that constant, consistent weird pitch shifting. Lowering the settings doesn't seem to fix anything.

Kind of bummed. Not sure if I can justify keeping my old card just for Shenmue II, but it's a relatively awful experience on this GTX 970 (and extra frustrating because Shenmue I runs like a dream).
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Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby amiga1200 » Tue Sep 01, 2015 11:30 pm

[omit]
tried to find the WS gdi to go with the s1/2 games, no luck! (takedown)
my bad....ignore, wasn't ere! ](*,) :oops:
[edit]
POS browser/search bubbles.
WS gdi here:
Code: Select all
http://theisozone.com/downloads/dreamcast/dreamcast-gdi/whats-shenmue/
(JPN)
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Re: Demul v0.7 alpha build 200915 - Updated 20/09/15

Postby masterchan777 » Mon Sep 21, 2015 7:07 pm

Demul v0.7 alpha build 200915

- NAOMI 2 emulation has been rewritten almost from scratch, emulation is now very close if not the exactly same as real hardware, a lot of optimisations added, emulation can now use a separate thread (DX11NG)
- Shadow rendering fix (Cosmic Smash)
- Romset sync with current MAME

You can download the latest build from the following link
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Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby fittersau » Tue Sep 22, 2015 6:15 am

ShinChuck wrote:
fischkopf wrote: This is probably the most accurate and glitch-free emulator for Shenmue to date, BUT is requires a fucking monster machine... For reference: I have a i5 4690k @ 4.3ghz, GTX 970, 16GB RAM and I'm still getting occasional frame rate dips in Shenmue 2, accompanied by annoying pitch shifting in the game's audio...


My previous card was a Radeon HD 7970. It wasn't bad. I was doing Shenmue 1 and 2 at 2x resolution and 32 layers and 60 fps.

Bought a GTX 970 recently. It chews through games, and benchmarks 60% higher than the 7970. I can now run Shenmue 1 at 3x resolution and 32 layers now with two passes of FXAA. It's gorgeous.

But II... I went from 2x resolution and 32 layers at 60 fps to what you described: occasional frame drops and that constant, consistent weird pitch shifting. Lowering the settings doesn't seem to fix anything.

Kind of bummed. Not sure if I can justify keeping my old card just for Shenmue II, but it's a relatively awful experience on this GTX 970 (and extra frustrating because Shenmue I runs like a dream).


How much ram do you have?
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby masterchan777 » Wed Sep 23, 2015 4:25 pm

Demul v0.7 alpha build 230915

- "NAOMI 2 Vertex Cache" option for ATI/AMD GPUs (disabled by default).
- AMD-specific texture glitches fixes in many games (Shenmue II, ECCO, HotD2, etc...).
- Several minor optimisations.

You can download the latest build from the following link
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby NiKE2002 » Thu Sep 24, 2015 12:44 pm

@masterchan

Using this->Demul v0.7 alpha build 200915 one, game runs almost perfect on my sys. Only the weird sound glitches in cut scenes remain :(
Is there any chance this could get better with future versions of demul? I doubt that my system is the reason for the slowdowns (win7 on ssd, i5 2500k @4ghz, 8Gb ram, 970 GTX 3,5 Gb ram).
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Re: Demul - Now with a new What's Shenmue fix - 31/07/15

Postby ShinChuck » Tue Oct 13, 2015 12:36 am

fittersau wrote:
ShinChuck wrote:
fischkopf wrote: This is probably the most accurate and glitch-free emulator for Shenmue to date, BUT is requires a fucking monster machine... For reference: I have a i5 4690k @ 4.3ghz, GTX 970, 16GB RAM and I'm still getting occasional frame rate dips in Shenmue 2, accompanied by annoying pitch shifting in the game's audio...


My previous card was a Radeon HD 7970. It wasn't bad. I was doing Shenmue 1 and 2 at 2x resolution and 32 layers and 60 fps.

Bought a GTX 970 recently. It chews through games, and benchmarks 60% higher than the 7970. I can now run Shenmue 1 at 3x resolution and 32 layers now with two passes of FXAA. It's gorgeous.

But II... I went from 2x resolution and 32 layers at 60 fps to what you described: occasional frame drops and that constant, consistent weird pitch shifting. Lowering the settings doesn't seem to fix anything.

Kind of bummed. Not sure if I can justify keeping my old card just for Shenmue II, but it's a relatively awful experience on this GTX 970 (and extra frustrating because Shenmue I runs like a dream).


How much ram do you have?


32GB of DDR3.

I just noticed there have been a couple of updates since I last posted this. Life has hit me hard with the busies, but hopefully this weekend I can give it another whirl.
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby Radar » Thu Nov 05, 2015 11:33 am

Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby masterchan777 » Sun Nov 15, 2015 1:33 am

Radar wrote: Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?

Can you upload a save file where the game crashes so I can take a look at it? Please specify disc number & version too. thanks.
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby Snoopbob2006 » Wed Dec 09, 2015 3:17 pm

masterchan777 any updates on newer versions?

Snoopbob2006 has received a thanks from: masterchan777
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Re: Demul v0.7 alpha build 181215 - Updated 18/12/15

Postby masterchan777 » Sun Dec 20, 2015 3:58 am

Demul v0.7 alpha 181215 changelog :

- SH4 MMU optimizations, many WinCE games now work full-speed on a modern PC.
- Tile Accelerator has been rewritten and optimised.
- Support for Xinput devices without vibration has been added.
- Automatic DC video mode selection.
- Simple deinterlace for TV-mode.
- Rotate and Aspect Ratio fixes.
- Optional Bilinear filter added.
- Libchd doesn't require SSSE3 anymore.
- Fullscreen switching crash fixed.
- gdrImage subcodes emulation bug fixes and improvements.
- gdrImage bug fixes and cue/bin support.
- SH4 exceptions handling bug fixes.
- Supid Invaders now boots OK.
- Fixes for recent indie games.
- Romset sync with current MAME.
- Other minor tweaks and optimisations.

You can download this build from the following link
Last edited by masterchan777 on Mon Dec 21, 2015 10:05 am, edited 1 time in total.
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Re: Demul v0.7 alpha build 201215 - Updated 20/12/15

Postby masterchan777 » Mon Dec 21, 2015 10:04 am

Demul v0.7 alpha build 201215 changelog:

- Disk swapping functionality.

You can download this build from the following link
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