Demul v0.7 alpha build 180428 - Updated 28/04/18

(Modding and other series related projects)

Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby masterchan777 » Mon Sep 05, 2016 6:58 pm

Spaghetti wrote: Quick question - is the 160818 build linked in here more advanced than the 180816 build on the Demul website? I figured higher number is better, but some of the old build numbers start with a 2.


alpha build 160816 was released in 16 August 2016 --> 16(year)08(month)16(day)
alpha build 160818 was released in 18 August 2016 --> 16(year)08(month)18(day)

thus, 160816 is older than the latest 160818, it's always easier to grab the latest version from the link in the OP ...

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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby Peter » Tue Oct 11, 2016 1:33 pm

Is there any way to assign a "rapid fire" function to a button?

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Re: Demul v0.7 alpha build 221215 - Updated 22/12/15

Postby c0wfunk » Mon Feb 27, 2017 10:57 pm

masterchan777 wrote:
IlDucci wrote: Funny, 20/12/2015 does support an XBOX 360 controller without any external tools.

I am currently using an Xbox One controller via USB, and I also tested the previous 201215 build with my old Xbox 360 USB controller and it's working fine under the latest version of Windows 10 X64 without any issues.
Which version of Windows are you using? Are you using a USB Xbox 360 controller or a wireless Xbox 360 controller with the adapter? and is the issue fixed in the 221215 build?


I am attempting to use a newly purchased wired XBox 360 controller with Demul and Shenmue. Demul crashes with an error message that says "APPCRASH" as soon as I try to map the controls.

I have been playing successfully with my keyboard setup and purchased the controller yesterday. I am in Windows 8.1. The controller tests fine in the Windows setup and calibrates as expected. I also tried nulldc which also crashes when I try to use this controller.

Everything I've found tells me this should be easy! Any thoughts on what I am missing? Any ideas or help is appreciate, thanks.
Last edited by c0wfunk on Wed Mar 01, 2017 2:02 pm, edited 1 time in total.
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby ner0 » Tue Feb 28, 2017 3:53 pm

It's impossible to help or make an educated guess without detailed information about the APPCRASH error.
Please post accurate information, maybe someone will have experienced the same issue.

You may already have gone through the correct steps, but just in case see if anything from this link helps: http://virtualdreamcast.com/demul-setup ... verything/
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby c0wfunk » Wed Mar 01, 2017 9:06 am

ner0 wrote: It's impossible to help or make an educated guess without detailed information about the APPCRASH error.
Please post accurate information, maybe someone will have experienced the same issue.

You may already have gone through the correct steps, but just in case see if anything from this link helps: http://virtualdreamcast.com/demul-setup ... verything/


Thanks for the reply. I did go through that link.. the part where it says "Configuring your controller is simplicity itself, just click on the button you want to configure" is exactly where it crashes ;)

Here is the details from the APPCRASH error, unfortunately it is short on details. The exception code seems to point to Accessviolation?
This is from the log:
Faulting application name: demul.exe, version: 0.0.0.0, time stamp: 0x57b5b876
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00000000
Faulting process id: 0x51c
Faulting application start time: 0x01d2916efefc1ff5
Faulting application path: C:\Users\xxxxx\Downloads\demul07a_180816\demul.exe
Faulting module path: unknown
Report Id: 41d6740e-fd62-11e6-83a0-3464a9ceac48
Faulting package full name:
Faulting package-relative application ID:

This is the immediate error:
Problem signature:
Problem Event Name: APPCRASH
Application Name: demul.exe
Application Version: 0.0.0.0
Application Timestamp: 57b5b876
Fault Module Name: StackHash_5861
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: PCH_50_FROM_ntdll+0x0003C7EC
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 6ee2
Additional Information 4: 6ee2432e64e99bdcea5e4be767a3b1a2



I just updated my graphics driver to make sure it wasn't an issue.

Intel Core i7-4712HQ @2.30 ghz
8 GB RAM
GeForce GTX 850M and also Intel HD 4600 graphics
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby ner0 » Thu Mar 02, 2017 2:44 pm

The error above is related to an access violation (Exception code: 0xc0000005), DEMUL seems to be trying to access something that it doesn't have the permissions to. Not that it brings us closer to fixing the problem in itself.

Have you checked if the DLL plugin is locked? Right-click and check padDemul.dll properties, example:
Image

But the fact that nullDC also crashes with the same controller makes me think that the problem is either a security software that is hijacking both emulators plugins (anti-virus or sandbox) or that the drivers are not 100% correct, despite working with the setup app and maybe even working with other apps/games.

Maybe you already did this, but if not uninstall, reboot and reinstall the drivers without the controller plugged. These seem to be the most current drivers for it (Win7 seems to be also used for Win8): https://www.microsoft.com/accessories/en-us/products/gaming/xbox-360-controller-for-windows/52a-00004#techspecs-connect

I don't have a controller myself but I also think that it should be very straight forward.
Here's an example where a user was having trouble and it ended up being the drivers: http://www.emutalk.net/threads/55776-Xinput

Good luck!
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby Peter » Thu Mar 02, 2017 5:12 pm

Radar wrote: Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?


Anyone ever find a fix for this?

When I leave the Come Over Guest House on Day 3, it's raining and within seconds, Demul crashes. I've tried 2 builds of Demul (Sept 2015 and August 2016), as well as all sorts of resolution/layer settings.

I am running Intel i7 4790k with MSI 1060 GPU.
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby Mr357 » Thu Mar 02, 2017 6:54 pm

Have you tried windowed instead of fullscreen?
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby masterchan777 » Thu Mar 02, 2017 8:07 pm

Peter wrote:
Radar wrote: Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?


Anyone ever find a fix for this?

When I leave the Come Over Guest House on Day 3, it's raining and within seconds, Demul crashes. I've tried 2 builds of Demul (Sept 2015 and August 2016), as well as all sorts of resolution/layer settings.

I am running Intel i7 4790k with MSI 1060 GPU.

Can you upload a save file on or close to where this happens ?
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby Peter » Thu Mar 02, 2017 11:22 pm

masterchan777 wrote:
Peter wrote:
Radar wrote: Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?


Anyone ever find a fix for this?

When I leave the Come Over Guest House on Day 3, it's raining and within seconds, Demul crashes. I've tried 2 builds of Demul (Sept 2015 and August 2016), as well as all sorts of resolution/layer settings.

I am running Intel i7 4790k with MSI 1060 GPU.

Can you upload a save file on or close to where this happens ?



Yep here you go, its the save file thats currently saved at 8.00pm the night before day 3. When you wake up on day 3, its raining, and when i go outside the doors of the COGH, the game will crash in around 5-10 seconds. I have tried 2 different Demuls, and i am stumped. If you have any other questions, about settings, or even my NVidia CP settings then please let me know, but i need this fixed for the Twitch streams. The quality difference between GPUDX11 and GPUDX11NG is shockingly bad.

The game has played 100% flawlessly up until this point.

File: HERE
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby Radar » Fri Mar 03, 2017 1:27 am

Peter wrote:
Radar wrote: Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?


Anyone ever find a fix for this?


At the time I wrote that it crashed only in fullscreen mode, it was fine in window.
but eventually I've fixed all that by updating my video card driver, i'm on gtx760 btw, now it works fine in fullscreen.

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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby c0wfunk » Fri Mar 03, 2017 2:10 am

ner0 wrote:Maybe you already did this, but if not uninstall, reboot and reinstall the drivers without the controller plugged. These seem to be the most current drivers for it (Win7 seems to be also used for Win8): https://www.microsoft.com/accessories/en-us/products/gaming/xbox-360-controller-for-windows/52a-00004#techspecs-connect


Thanks for the response! It was the drivers and now I have it working! :) I had seen that thread you linked to and even looked at the driver but when I did not see a Windows 8.1 version I assumed mine were already more recent. Whoops! So much time on other things ... but oh well.

Funny thing, though, the reason I bought the controller in the first place is I was having trouble hitting multiple buttons at once on the keyboard and thought the controller would fix the issue.
When I try to learn double blow from the old man in the park, I hit the direction key, but it doesn't seem to register the X + A combo. If anything he tells me I punched too late.
Any thoughts on this? Thanks so much the controller is nicer to use even if I don't get this particular issue solved.

Edit: the controller was working fine, it was my timing :) . I'm 100 now what a great game thanks again.
Last edited by c0wfunk on Sun Mar 05, 2017 10:10 am, edited 1 time in total.
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Re: Demul v0.7 alpha build 230915 - Updated 23/09/15

Postby Peter » Fri Mar 03, 2017 6:07 am

Radar wrote:
Peter wrote:
Radar wrote: Does it crash for someone else in Shenmue II during rainy weather in fullscreen mode with GpuDX11 plug-in?


Anyone ever find a fix for this?


At the time I wrote that it crashed only in fullscreen mode, it was fine in window.
but eventually I've fixed all that by updating my video card driver, i'm on gtx760 btw, now it works fine in fullscreen.


Even in windowed unfortunately it goes nowhere. But you could be helping me out big time Radar. Can I ask if you know which Nvidia driver you are using (date or otherwise)? I had to roll back my driver to get Shenmue 1 to work, with the latest updates causing the game to crash. I can test tonight.
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby Radar » Fri Mar 03, 2017 10:39 am

My current version that works is 376.19, but earlier version might work too because I updated driver couple times to the version I have now.
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Postby Peter » Fri Mar 03, 2017 11:04 am

Cool I will check it out when I get home. Also are you using the Sept 15 Demul or a more recent build?
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