IN PROGRESS: Announcement: Shenmue 2 Explore Mod

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IN PROGRESS: Announcement: Shenmue 2 Explore Mod

Postby shengoro86 » Wed Oct 28, 2015 12:10 pm

Hello Everyone.

As some of you may know, last year I began releasing special versions of Shenmue 1 called "Shenmue Exploration Mod".
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=48928

This mod was a solution to my own undying need to see all of the locked away and hidden areas of Shenmue 1 in game.

Thanks to Giorgio, we had a solution to do so, which I then implemented into a full release.

Well today I am happy to announce, with the help of Bluemue's recent post and my own research and development, I am working on a Shenmue 2 Exploration Mod!!!!
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Here are the details and release schedule:

Key Details:
- Dreamcast only (for now)
- Based on the Sm1th 99 min version of Shenmue 2 (CDI)
- Will use an array of save files instead of a debug menu (sadly I could not port the debug menu into Shenmue 2)
- Will work on actual hardware (99 min disc only or GDEMU/USB-GDROM) BUT the target is Emulation ONLY due to hardware overflow issues I saw in my first explore mod.
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Release Schedule:
**Due to the mass request on Shenmue 500K, I'll do disc 4 first so we can fully explore the cave and Shenhua's house/surrounding area

-Disc 4: Guilin : Mid-November
-Disc 1: Wan Chai : December
-Disc 3 : Kowloon : When it is done
-Disc X : All areas on 1 disc! When it is done, and yes I can actually do this thanks to S2's universal containers :)

This is a LOT more work than my previous explore mod, so bear with me. A lot is going on in my life but I want to get this done.

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I will update this thread as the releases come out.

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Special Thanks:
Giorgio: For figuring out the clipping sectors in Shenmue 1. Without this, the original mod would have never happened.
Bluemue: For figuring out the S2 FLDD sectors literally a day before me LOL
Wude: For teaching me how to correctly firefuck map files in Shenmue 2 (miss you dude)
LanDC: For building my interest in Shenmue hacking
Yu Suzuki: For designing Shenmue in such a way that we can do this without breaking the game.

First test video:
Shenhua's House
phpBB [video]
Last edited by shengoro86 on Tue Mar 01, 2016 10:46 am, edited 3 times in total.

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby ShenSun » Wed Oct 28, 2015 12:49 pm

Very nice. I look forward to trying it out, especially with Guilin.

Thanks James.

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Wed Oct 28, 2015 12:56 pm

Here is a test shot of the river outside Shenhua's house :)

Image

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Wed Oct 28, 2015 2:27 pm

The Stone Pit / Cave works.

Image

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby BlueMue » Wed Oct 28, 2015 3:31 pm

Looking forward to this release! I'd do this all myself but it would be just for my own messing around and I'm glad that you take the time to pack this all up in one nice relase. I'd just say it would probably be easier to work on Disc 2 instead of Disc 1 as there are more open areas that Ryo can enter (like Beverly Hills Wharf).

I also captured some Guilin footage with today, with active doors. That's going up soon.
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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Wed Oct 28, 2015 3:41 pm

Here is a new video
phpBB [video]


BlueMue wrote:Looking forward to this release! I'd do this all myself but it would be just for my own messing around and I'm glad that you take the time to pack this all up in one nice relase. I'd just say it would probably be easier to work on Disc 2 instead of Disc 1 as there are more open areas that Ryo can enter (like Beverly Hills Wharf).

I also captured some Guilin footage with today, with active doors. That's going up soon.


Thanks Blue!
Yep I managed to redo Shenhua's house with active doors but I prefer to just walk through them :P

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Thu Oct 29, 2015 11:38 am

Languishan is now hacked.

I can't believe how big this area is compared to the others.

Image

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Fri Nov 13, 2015 6:08 pm

Workers Pier intro area!

phpBB [video]

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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby ReeceKun » Wed Dec 16, 2015 6:21 pm

This is really good , I'd also love to be able to explore Shenhua's flashback areas too like this, I know its xbox but not sure if its possible for NullDC (theres also another unseen area I recall one where guys are doing situps on that frame thing)
https://www.youtube.com/watch?v=KTygxeZBBoo
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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Mon Dec 21, 2015 12:00 pm

ReeceKun wrote: This is really good , I'd also love to be able to explore Shenhua's flashback areas too like this, I know its xbox but not sure if its possible for NullDC (theres also another unseen area I recall one where guys are doing situps on that frame thing)
https://www.youtube.com/watch?v=KTygxeZBBoo


Before Wude disappeared (still scared btw), he gave me his hacked maps for the flashback scenes. I would recommend you only do that on the Xbox version as it lags the Dreamcast terribly. I haven't tried it on NullDC.
As for the sit-ups area, that is a cut area from Shenmue 2 as has never been found on a beta disc and announced publicly.
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Re: Announcement: Shenmue 2 Explore Mod [In Development]

Postby shengoro86 » Fri Jan 15, 2016 3:31 pm

Hi All,

I have completed discs 2 and 4 of the Explore mod for Shenmue 2 but...

After careful thought, I decided to not release it to the public.

I am sorry but I am in a tight position and I do not feel comfortable sharing copyrighted Shenmue work at the moment.

Bluemue has left us a tutorial on how to remove clipping from areas in Shenmue 2 so it can be remade.

Sorry to all but this is my decision.

Down the road, however, I may change my mind. Got to wait on some things to unfold.

Thank you for your understanding.

/james

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Re: Cancelled: Announcement: Shenmue 2 Explore Mod

Postby FlagshipFighter » Fri Jan 15, 2016 8:45 pm

shengoro86 wrote:Hi All,

I have completed discs 2 and 4 of the Explore mod for Shenmue 2 but...

After careful thought, I decided to not release it to the public.

I am sorry but I am in a tight position and I do not feel comfortable sharing copyrighted Shenmue work at the moment.

Bluemue has left us a tutorial on how to remove clipping from areas in Shenmue 2 so it can be remade.

Sorry to all but this is my decision.

Down the road, however, I may change my mind. Got to wait on some things to unfold.

Thank you for your understanding.

/james


Cool James, I respect your descision, but does this mean you're going to remove shenmue 1 content from your youtube channel? :-(
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Re: Cancelled: Announcement: Shenmue 2 Explore Mod

Postby shengoro86 » Sun Jan 17, 2016 7:01 pm

FlagshipFighter wrote:
shengoro86 wrote:Hi All,

I have completed discs 2 and 4 of the Explore mod for Shenmue 2 but...

After careful thought, I decided to not release it to the public.

I am sorry but I am in a tight position and I do not feel comfortable sharing copyrighted Shenmue work at the moment.

Bluemue has left us a tutorial on how to remove clipping from areas in Shenmue 2 so it can be remade.

Sorry to all but this is my decision.

Down the road, however, I may change my mind. Got to wait on some things to unfold.

Thank you for your understanding.

/james


Cool James, I respect your descision, but does this mean you're going to remove shenmue 1 content from your youtube channel? :-(

Nope. I will continue with my YouTube channel. Thanks!

Sent from my HTC6500LVW using Tapatalk

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Re: Cancelled: Announcement: Shenmue 2 Explore Mod

Postby shengoro86 » Tue Jan 19, 2016 11:30 am

Update:
I might be able to get away with just providing the modded files themselves for you all to just convert to a cdi if you like.
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Re: IN PROGRESS: Announcement: Shenmue 2 Explore Mod

Postby shengoro86 » Tue Mar 01, 2016 10:46 am

UPDATE:

The Shenmue landscape for me has changed a bit. This is now back in production.

More updates to come soon :)
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