by GameRoomsRising » Thu Feb 25, 2016 8:46 am
I would say that if most of the modders feel the same way as you, the next step is to up the game and create a playable, stand alone, multiplayer mod that is separate from Shenmue 1 and 2. A Shenmue fighting game.
Imagine a fan made game where you can choose from any number of fighters; Ryo, Lan Di, Fuku-San, Ren, Dou Niu, Master Baihu, etc, and fight with them. At the very least there could be users of Hazuki style karate, and users of Tiger Swallow style. Why Tiger Swallow? The move set already exists in Shenmue, we have two known users of it in the Shenmue universe, and all it would take (as an uneducated guess) would be to pull the animations from the files and map them to the controller. And of course the work for the Hazuki style has already been done.
Imagine doing so in locations set across the Shenmue universe; the Hazuki Dojo, the top of the Yellow Head building, the park in the South Carmain Quarter, cliff side in Guilin, the Mad Angel's base, the parking lot in Dobuita, etc..
There could be a mode where you have to fight and survive each boss from the Shenmue universe in succession, no breaks, no forgiveness. Chai, Guishan, Chai, Terry, Greg, Rod, Chunyan, Master Baihu, Dou Niu. At the end of it, upon successful completion, perhaps you could unlock Lan Di for use as a fighter.
Would this mod be easy? Gods no! Would it be righteous? Hell yes. It'd take a lot to pull off, you'd have to learn a lot more about programming, but there are Dreamcast devs still out there who may be willing to help, or at least to teach. Yet, many of the assets exist, and the main work would be in coding. It could be released for emulators and/or as an .iso to be burned and played on the Dreamcast itself. Let's also not forget that the Dreamcast is internet capable, so someone with experience systems architecture/whatever may be able to set up a server for online play.
I'm not a fan of fighting games, but I'd play the hell out of a Shenmue one.