Removing the QTE sounds in Shenmue
Posted: Tue Mar 29, 2016 12:10 pm
I'm trying to figure out how to successfully get rid of the QTE sound effects in Shenmue.
They are in the SYSTEM1.snd file, wich is located in the MISC folder and also in the SOUND folder. Shenmue II uses the same file and location and removing it from the MISC folder gets rid of not only the QTE sounds but also all the menu beeps and even Ryo's footsteps. Even though this is only a stopgap for the "silent" QTEs, it's still useful to get clean QTE cutscenes (comined with invisible QTE buttons).
This method doesn't work in Shenmue however. If the file is removed or just made empty, with all the code removed, it will cause some extremely annoying sound issues. It somehow messes up the DSP effects and whenever someone starts to speak a line or if the notebook dings the reverberation makes a really loud gunshot-like sound.
I guess the only way is to dissected the file in order to pinpoint where the sounds are and only pull that specific block of code out. I didn't have any luck so far, so any kind of help is appreciated.
They are in the SYSTEM1.snd file, wich is located in the MISC folder and also in the SOUND folder. Shenmue II uses the same file and location and removing it from the MISC folder gets rid of not only the QTE sounds but also all the menu beeps and even Ryo's footsteps. Even though this is only a stopgap for the "silent" QTEs, it's still useful to get clean QTE cutscenes (comined with invisible QTE buttons).
This method doesn't work in Shenmue however. If the file is removed or just made empty, with all the code removed, it will cause some extremely annoying sound issues. It somehow messes up the DSP effects and whenever someone starts to speak a line or if the notebook dings the reverberation makes a really loud gunshot-like sound.
I guess the only way is to dissected the file in order to pinpoint where the sounds are and only pull that specific block of code out. I didn't have any luck so far, so any kind of help is appreciated.