Lucky Hit Portable Recruitment

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Lucky Hit Portable Recruitment

Postby shenhaZ » Tue Aug 02, 2016 4:43 pm

Hello, everyone

Previously, I've made Lucky Hit Challenge, a small lucky hit browser game for pc, that impressively predicted Shenmue 3 Kickstarter 6 month prior the actual announcement lol viewtopic.php?t=47336

But I've always dreamed of portable lucky hit to play on the road, so I decided to make a new version for android with some changes and improvements.

We are using Unity 5.4 and targeting hi-end smartphones (like galaxy note 3), so we want to try to make a step in direction of the graphic quality.

One of the impovements is a new authentic location where the game takes place.
To reach this goal I inspire myself by Michael Wolf's photos, I've contacted him, unfortunately he's not interested in the game.

As I've never been in Hong Kong, I want to find a person, who was there or is familiar with mid-century chinese architecture (like https://en.wikipedia.org/wiki/Tong_lau) and who could provide us his feedback.

Also, we are looking for a concept/texture artist who can reimagine these references and help us to create a unique location which could exist in the real Honk Kong.

If you want help us to create the best lucky hit game with shenmue quality and the same attention to details, please contact me by pm.

shenhaZ has received a thanks from: Mr357
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Re: Lucky Hit Portable Recruitment

Postby shengoro86 » Thu Aug 04, 2016 12:29 pm

I would help but sadly I lack the time.

There was a lucky hit clone for Android a while back, maybe that person can help out?
https://play.google.com/store/apps/details?id=mpp.games.luckyshot3d
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Re: Lucky Hit Portable Recruitment

Postby shenhaZ » Thu Aug 04, 2016 2:50 pm

shengoro86 wrote: I would help but sadly I lack the time.

There was a lucky hit clone for Android a while back, maybe that person can help out?
https://play.google.com/store/apps/details?id=mpp.games.luckyshot3d


It's not a challenge to make a lucky hit game for phone, the challenge is to make it 'virtual tourism' like.

We'll be lucky if we find a consultant who knows chinese culture better than we do.
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Re: Lucky Hit Portable Recruitment

Postby Snoopbob2006 » Fri Aug 05, 2016 12:50 am

If you need help testing it I'm in!
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Re: Lucky Hit Portable Recruitment

Postby shengoro86 » Fri Aug 05, 2016 12:14 pm

shenhaZ wrote:
shengoro86 wrote: I would help but sadly I lack the time.

There was a lucky hit clone for Android a while back, maybe that person can help out?
https://play.google.com/store/apps/details?id=mpp.games.luckyshot3d


It's not a challenge to make a lucky hit game for phone, the challenge is to make it 'virtual tourism' like.

We'll be lucky if we find a consultant who knows chinese culture better than we do.


ah gotcha. Best of luck bud!
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Re: Lucky Hit Portable Recruitment

Postby Razivoid » Tue Feb 14, 2017 6:49 pm

I've started making a lucky hit minigame as part of my Shenmue capsule project, it's all in UE4. I'll consider a mobile friendly version if it ever gets finished. I'll send the assets too. How're you getting along with this in Unity?
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Re: Lucky Hit Portable Recruitment

Postby shenhaZ » Wed Mar 01, 2017 8:28 am

Razivoid wrote: I've started making a lucky hit minigame as part of my Shenmue capsule project, it's all in UE4. I'll consider a mobile friendly version if it ever gets finished. I'll send the assets too. How're you getting along with this in Unity?


Unity is great for this kind of game, I'm struggling to make a good concept art, sooner or later I draw it myself, but if someone know a great artist who will be interesting to draw HK streets, it will boost the development.
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