As the tittle says.
I've been toying exporting the 3D model I use for my renders into Unreal engine 4 testing some animation and learning how the engine works,
It is a very Basic test, but it shows how passport Ryo would look in a modern engine, I did it just for fun, and prove the the model can actually look quite good when thrown in to a modern engine, it lacks facial riggin or animation ( that reminds me of something ... xD)
I had some problem importing materials to UE4, so you will see some jankiness in some speculars but whatever.
Somehow it ended up looking like that Mario 128 tech demo for the Nintendo Gamecube.