Ryo animations tests in Unreal Engine 4.

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Ryo animations tests in Unreal Engine 4.

Postby Esppiral » Thu Aug 24, 2017 12:41 pm

As the tittle says.

I've been toying exporting the 3D model I use for my renders into Unreal engine 4 testing some animation and learning how the engine works,

It is a very Basic test, but it shows how passport Ryo would look in a modern engine, I did it just for fun, and prove the the model can actually look quite good when thrown in to a modern engine, it lacks facial riggin or animation ( that reminds me of something ... xD)

I had some problem importing materials to UE4, so you will see some jankiness in some speculars but whatever.
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Somehow it ended up looking like that Mario 128 tech demo for the Nintendo Gamecube. :rotflmao:

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Re: Ryo animations tests in Unreal Engine 4.

Postby sutoji » Thu Aug 24, 2017 2:59 pm

Nice work!

This model is perfect and is proof that a faithful model of Ryo can be in Shenmue 3. If somehow the final model for Shenmue 3 doesnt look good its gonna hinder Ryo's character for me. :(
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Re: Ryo animations tests in Unreal Engine 4.

Postby Spaghetti » Thu Aug 24, 2017 3:45 pm

All those Ryos. :lol:

I shouldn't have found it as funny as I did, but engine test weirdness tickles me.
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Re: Ryo animations tests in Unreal Engine 4.

Postby BlueMue » Thu Aug 24, 2017 4:12 pm

It's just too funny looking how that giant "god" Ryo watches over all the other little, or rather normal Ryos.

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Re: Ryo animations tests in Unreal Engine 4.

Postby Esppiral » Thu Aug 24, 2017 6:24 pm

More tests.

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Re: Ryo animations tests in Unreal Engine 4.

Postby Esppiral » Sat Aug 26, 2017 7:33 pm

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Esppiral has received 4 thanks from: Gromber, Mr357, spud1897, Switch
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Re: Ryo animations tests in Unreal Engine 4.

Postby HazDS » Tue Aug 29, 2017 4:57 am

Great work Esppiral!

How did you get the dojo model into UE4, did you use the model ripper via one of the emulators or?
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