Suzuki's biggest blunders in Shenmue II

(Chapters 3-6)

Re: Suzuki's biggest blunders in Shenmue II

Postby shengoro86 » Sun Jul 31, 2016 12:51 pm

I love Shenmue 2 but yeah there are some issues with it.

1. Totally agree with the martial arts school
2. NPCs getting stuck in doorways, especially at man mo temple
3. Winning Can workflow just feels odd.
4. How fucking hard Dory Gordie is.
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Re: Suzuki's biggest blunders in Shenmue II

Postby ShenGCH » Mon Aug 01, 2016 11:44 pm

The gimpy elevators (i.e., go up one floor, then ascend two flights of stairs, then take a different elevator to another floor, etc.) is another one that comes to mind. Were they used as a way of depicting Kowloon in a state of decay; as an 'interesting' way of navigating around; or what? Gotta admit, it was interesting the first time around, but it certainly wasn't in subsequent playthroughs.

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Re: Suzuki's biggest blunders in Shenmue II

Postby south carmain » Tue Aug 02, 2016 12:30 am

ShenGCH wrote: The gimpy elevators (i.e., go up one floor, then ascend two flights of stairs, then take a different elevator to another floor, etc.) is another one that comes to mind. Were they used as a way of depicting Kowloon in a state of decay; as an 'interesting' way of navigating around; or what? Gotta admit, it was interesting the first time around, but it certainly wasn't in subsequent playthroughs.

Maybe it was to reflect the chaotic non existant building planning of the real Kowloon walled city? Then again Shenmue 2's walled city doesn't really ressemble the real thing in any other way.
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Re: Suzuki's biggest blunders in Shenmue II

Postby Himuro » Tue Aug 02, 2016 1:54 am

south carmain wrote:
ShenGCH wrote: The gimpy elevators (i.e., go up one floor, then ascend two flights of stairs, then take a different elevator to another floor, etc.) is another one that comes to mind. Were they used as a way of depicting Kowloon in a state of decay; as an 'interesting' way of navigating around; or what? Gotta admit, it was interesting the first time around, but it certainly wasn't in subsequent playthroughs.

Maybe it was to reflect the chaotic non existant building planning of the real Kowloon walled city? Then again Shenmue 2's walled city doesn't really ressemble the real thing in any other way.


Even if it's resemble the real Kowloon, Shenmue II's interpretation is still very much chaotic so I'd say it still fits.
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Re: Suzuki's biggest blunders in Shenmue II

Postby BlueMue » Tue Aug 02, 2016 8:17 am

shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple

I wonder why they didn't notice this problem during the testing of the game.
I mean, they should've known better to make the gate wider after finding similar problems with the Tomato Mart door during the testing of Shenmue.
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Re: Suzuki's biggest blunders in Shenmue II

Postby Peter » Tue Aug 02, 2016 10:23 am

If you pause the game, or bring up the inventory menu they fade for you to pass.
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Re: Suzuki's biggest blunders in Shenmue II

Postby shengoro86 » Wed Aug 03, 2016 2:09 pm

Peter wrote: If you pause the game, or bring up the inventory menu they fade for you to pass.


True True.
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Re: Suzuki's biggest blunders in Shenmue II

Postby shengoro86 » Wed Aug 03, 2016 2:10 pm

shengoro86 wrote:
Peter wrote: If you pause the game, or bring up the inventory menu they fade for you to pass.


True True.



BlueMue wrote:
shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple

I wonder why they didn't notice this problem during the testing of the game.
I mean, they should've known better to make the gate wider after finding similar problems with the Tomato Mart door during the testing of Shenmue.


Maybe that is why they didn't want to fix the bug. Easy fix per Pete's post. Maybe it would have been tough to adjust things that late into development?
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Re: Suzuki's biggest blunders in Shenmue II

Postby Yokosuka » Wed Aug 03, 2016 2:34 pm

BlueMue wrote:
shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple

I wonder why they didn't notice this problem during the testing of the game.
I mean, they should've known better to make the gate wider after finding similar problems with the Tomato Mart door during the testing of Shenmue.


Didn't they fix it for Shenmue II Xbox? I don't remember me having been bothered in this version but it was a long time ago.
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Re: Suzuki's biggest blunders in Shenmue II

Postby BlueMue » Wed Aug 03, 2016 2:41 pm

I'm pretty sure they didn't change the gate or NPC routines around it in the Xbox version so I don't think they got rid of the problem, though I can't say for sure.
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Re: Suzuki's biggest blunders in Shenmue II

Postby shengoro86 » Wed Aug 03, 2016 4:32 pm

BlueMue wrote: I'm pretty sure they didn't change the gate or NPC routines around it in the Xbox version so I don't think they got rid of the problem, though I can't say for sure.


I'm more than certain I have gotten stuck in the xbox version as well. :)
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Re: Suzuki's biggest blunders in Shenmue II

Postby Yokosuka » Fri Aug 05, 2016 3:27 am

After having randomly watched a Shenmue video, yeah that door was really a bug nest:

https://youtu.be/Qh2XSFVXrbI?t=12s
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Re: Suzuki's biggest blunders in Shenmue II

Postby ShenGCH » Sun Aug 07, 2016 5:18 pm

Yokosuka wrote: After having randomly watched a Shenmue video, yeah that door was really a bug nest:

https://youtu.be/Qh2XSFVXrbI?t=12s

Damn, son, they should have renamed it the Man Move Over Temple.

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Re: Suzuki's biggest blunders in Shenmue II

Postby BlueMue » Mon Aug 15, 2016 5:15 pm

Why are most if not all the woks that someone is cooking with in Shenmue II empty?

They went through the trouble of making a decent looking animation of swinging the wok around, along with some nice sizzling sound effects but they couldn't put at least a flat texture of some noodles or something in there?
This is such a minor detail but one I keep noticing it again and again and somehow it always annoys me a little.
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Re: Suzuki's biggest blunders in Shenmue II

Postby Sonoshee » Mon Aug 15, 2016 11:45 pm

It is a little odd considering when you talk to Tao-san at Ajiichi the cooking pots/utensils have what looks like noodles in them. That texture could have just been reused in SII.

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shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple


Man Mo Temple... Even the steps leading up to it were a nightmare... If someone was coming up, you had to wait for their slow-ass to go back down again when you walked into them lol
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