I love Shenmue 2 but yeah there are some issues with it.
1. Totally agree with the martial arts school
2. NPCs getting stuck in doorways, especially at man mo temple
3. Winning Can workflow just feels odd.
4. How fucking hard Dory Gordie is.
ShenGCH wrote: The gimpy elevators (i.e., go up one floor, then ascend two flights of stairs, then take a different elevator to another floor, etc.) is another one that comes to mind. Were they used as a way of depicting Kowloon in a state of decay; as an 'interesting' way of navigating around; or what? Gotta admit, it was interesting the first time around, but it certainly wasn't in subsequent playthroughs.
south carmain wrote:ShenGCH wrote: The gimpy elevators (i.e., go up one floor, then ascend two flights of stairs, then take a different elevator to another floor, etc.) is another one that comes to mind. Were they used as a way of depicting Kowloon in a state of decay; as an 'interesting' way of navigating around; or what? Gotta admit, it was interesting the first time around, but it certainly wasn't in subsequent playthroughs.
Maybe it was to reflect the chaotic non existant building planning of the real Kowloon walled city? Then again Shenmue 2's walled city doesn't really ressemble the real thing in any other way.
shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple
Peter wrote: If you pause the game, or bring up the inventory menu they fade for you to pass.
shengoro86 wrote:Peter wrote: If you pause the game, or bring up the inventory menu they fade for you to pass.
True True.
BlueMue wrote:shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple
I wonder why they didn't notice this problem during the testing of the game.
I mean, they should've known better to make the gate wider after finding similar problems with the Tomato Mart door during the testing of Shenmue.
BlueMue wrote:shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple
I wonder why they didn't notice this problem during the testing of the game.
I mean, they should've known better to make the gate wider after finding similar problems with the Tomato Mart door during the testing of Shenmue.
BlueMue wrote: I'm pretty sure they didn't change the gate or NPC routines around it in the Xbox version so I don't think they got rid of the problem, though I can't say for sure.
Yokosuka wrote: After having randomly watched a Shenmue video, yeah that door was really a bug nest:
https://youtu.be/Qh2XSFVXrbI?t=12s
shengoro86 wrote:2. NPCs getting stuck in doorways, especially at man mo temple
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