Shenmue II Mod Topic

(Chapters 3-6)

Shenmue II Mod Topic

Postby Miles McCloud » Thu May 15, 2003 11:05 pm

Latest News:

Vice Versa

Unused scene in Shenhua's house

Selfish Treachery



Requires a modded Xbox with Shenmuw II on the HDD.

After playing around in the game files on my modded Xbox , I've figured out how to play as charactors other than Ryo and the blurred models found in the regular directory.

Models for ALL the games charactors are found in "HUMANS.AFS" in the NPC folder in each disc. Also found is a .idx file that, when viewed in a hexeditor, has a list of all the differant models in the game abbriviated to three letters. I.E., REN or JOY (obviousness ends here though...)

After using an AFS extractor to extarxt the files (theres about 1500 of them), I began to examin them. Several of them are unidentifiable. However, several conatin lines of text. After examining further, these appear to be full templetes for charactors, containing every line of text this charactor says, the charactor model (thankfully the last thing), and some command strings.

After trying to swap one for the RYO_M.MT7 file, it didn't work. However, after using a hexeditor to strip away all but the model, it worked.

Almost. The charactor doesn't have a texture. So, it loads up junk from the menu to create a really garbage looking texture.

So far I've played aas two old women, several men (including one with a beard), and the only major charactor I've found thus far, Xioming.

More info and screenshots this weekend when I have time.
Last edited by Miles McCloud on Mon Jul 04, 2005 6:46 am, edited 9 times in total.
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Postby Shenmueplaya » Thu May 15, 2003 11:24 pm

Nice...it would be good to see some of this. Hopefully you get the captures up soon. :)
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Postby Miles McCloud » Thu May 15, 2003 11:58 pm

Just finished running around kowloon as a floating zippo lighter... great fun.
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Postby Miles Prower » Fri May 16, 2003 3:34 am

Hey McCloud, are the models viewable on a PC? If so could you take screenshots and list the names? ^_^
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Postby Silas » Fri May 16, 2003 6:08 am

Welcome, Miles McCloud and thanks for the info. LanDC also has had success with integrating characters and other objects as playable Ryo's, including playing as Shenhua, a wooden plank and a bicycle! Check out the images on the Dojo home page.
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Postby LanDC » Fri May 16, 2003 8:37 am

Yeah, ive already been there and done that with this.. found the miao village load screen... walked around as a bike, switched hands. switched and found unused musics.. you name it. now i am working on shenmue 1!!
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Postby Paul » Fri May 16, 2003 9:52 am

You guys should talk... share you're ideas and who knows what you might do!
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Postby Miles McCloud » Fri May 16, 2003 10:16 am

I saw the pictures on the main page, that's what inspired me to do this. However I only found information about how to use the easily accessed models, I.E the blurred models and Shenhua. The blurred models are just a taste of what could be though, and Shenhua, while I'm grateful for a texture, uses ryos face. Which is absolutly HIDEOUS (she has ears on her neck for crying out loud). The items are blast though :).

LanDC, if you knew how to access the other models, why didn't you explain how? Theres 1500 files in the HUMANS afs, all with numbered files, none of the models work without being edited in a hexeditor. You could saved me about five hours of experimenting.


I don't think there is currently a way to view the model on a PC, unless you know of a MT7 viewer easily available.
Now for an update,

I've now found Fangmei, another Shenhua model (seems to be more detailed than the one in the blurred folder), dozens of NPC charactors, and a guy I don't remember seeing. He stands about a foot taller than ryo, has funny ryo type japanese hair, and is very muscular. Seems like a cross between pedro (from shenmue 1) and akira (from VF).

I also found a model with the label JOY_HAIR in the header, but the game crashed when it tried to load it.

I'm keeping the files as I find them, and I'm giving them recognisable filenames. I'll make them available after I'm content with them.

Now if only I could get those damn textures. I'm hoping they're not in the FREE.AFS file, but that's where I'm inclined to believe they are. There's more than 25,000 files there, and when I tried to open it with my AFS extractor my whole PC crashed. I tried a DOS afs extractor but after about two hours of extracting my computer crashed agian because it had reached the maximum number of files for one directory...lol

The screens will be up next Sunday (I'll have to use a digital camera, unless someones found a way to take screenshots on the xbox itslef)
Last edited by Miles McCloud on Fri May 16, 2003 10:26 am, edited 1 time in total.
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Postby Silas » Fri May 16, 2003 10:20 am

I guess you guys are lucky all this stuff is in English!
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Postby Louis » Fri May 16, 2003 1:07 pm

A PS4 FAN!!!!!!


HAHN ROX
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Postby Cpt. Ultimate K Prime » Fri May 16, 2003 3:58 pm

You should find a way to play as Yuan :lol:
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Postby Miles Prower » Fri May 16, 2003 4:44 pm

Finding models will be tricky, what with the heaps of generic NPC's =P
It's a shame the file names aren't actually the character's names. I'm one of those obsessive types who wants to know the names for all the Shenmue II characters :P
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Postby Miles McCloud » Fri May 16, 2003 5:25 pm

Here's the contents of the HUMANS.idx file when viewed in a hexeditor. It's the model prefix names for every charactor in the game. At least, for disc three. I haven't examined the HUMANS file for any of the other discs, but the filesizes are differant so there are definately some differances.

Mr. Prower, this is the closest you'll get to a list of every charactor in the game.

The simple hex names are probably the more common NPC's, like that girl in the yellow dress that I stalked for one full shenmue day (she really likes noodle shops :)).The SF#'s are probably the street fights, and things like REN, JOY and WON(G) speak for themselves. Note that "RYO" is followed by "BRYW". No clue as to why, allow I'm guessing this is an alternate model.

Pity the files, when extracted, simply number themselves off. Example, Xiumings model is simply "1702", with no file extension. When I do find a model though, at the very bottom is one of these prefix's, allowing me to know when I've found a main charactor (assuming I can figure out what they are). Theres so many files though opening each one up would take many hours. If anyone know a hexeditor that can scan whole directorys of files for a text string let me know.

All this really means nothing unless I can fix the texture problem, any information about Shenmue textures would be greatly appreciated.

And PS4 does indeed own :P


....00A_00B_00C_00D_00E_00F_00G_00H_01A_01B_01C_01D_01E_01F_0

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6G_16H_17G_17H_18G_18H_19G_19H_A01QA01_A02QA02_A03QA03_A0

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DS1_DS2_DS4_DYU_EEN_EHY_EIN_ESY_EYR_FD1_FD2_FRS_FUY_GAI2GA

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Last edited by Miles McCloud on Fri May 16, 2003 5:27 pm, edited 1 time in total.
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Postby strat » Fri May 16, 2003 5:26 pm

I have also done some Shenmue hacking. I have coded a tool that extract textures from files. Take a look at some Ryo textures from Shenmue 1...
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Postby Miles McCloud » Fri May 16, 2003 5:31 pm

Strat, where can I get this tool? It would be invaluble if Shenmue II uses the same format. I've found PVR files in it, so theres a chance it might.
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