Spaghetti wrote: shredingskin wrote:But the skin material looks very rubbery, it makes it look like one of those old MK goro stretchy dolls.
It's sub-surface scattering that's giving it that look, I believe. That may be adjusted, or react differently in an actual game environment with its own lighting conditions.
Not really (if by that you mean the lack of it). I know it can be adjusted, and probably they'll add details maps and so on, I just fear that will be the style of aesthetic we're gonna get, most of the time you only need a couple of shaders for skin and use those as a template to have everything within the same look.
Also if you look at the shirt looks like it actually has a roughness map so it seems like they've done some work on the textures (though those can be made in seconds).
EDIT: Now I know, it makes me remember of dreamfall chapters:
Not particularly a fan of the aesthetic, but everything can change so much really that's impossible to know before we get an actual "reveal trailer".