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Let's just say SIII is in development and....

PostPosted: Fri Nov 16, 2012 7:09 pm
by Bluecast
It's guaranteed to come out in let's say 2 years for multiple consoles and PC.

Now Sega has the story done but wants feedback on the gameplay as let's just say SEGA is doing a massive fan service to get it done and done how the fans would want it. (sure that can be a disaster but this is all fantasy and hypothetical)

Features you would add or take away.
How is the pacing and feel of the game.

Is it more Shenmue I is it more II a mix of the two or something very new.


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I would like the option to have Ryo eat,sleep when he wishes. I would like a mix of the pace of Shenmue I & II. It starts off slower like I and of course get's more fast paced. No curfew but Ryo does get tired like stamina.
More forgiving QTE or remove QTE.

Just to start off.

Re: Let's just say SIII is in development and....

PostPosted: Fri Nov 16, 2012 7:12 pm
by MiTT3NZ
Nay on Proposition "Remove QTEs".

Re: Let's just say SIII is in development and....

PostPosted: Fri Nov 16, 2012 7:15 pm
by Bluecast
Ok then keep them in but revise them a little IMO. Maybe more how Darksiders uses them as a prompt or something. IMO Shenmue II was unforgiving.

Re: Let's just say SIII is in development and....

PostPosted: Fri Nov 16, 2012 7:37 pm
by south carmain
more side stories, the only thing I find missing from shenmue is that it doesn't have enough substories to fill its huge bustling world, it's a great thing that you voiced every character and made hundreds of shops yu but it would be great if these served more than "sorry, I'm busy right now"

Re: Let's just say SIII is in development and....

PostPosted: Fri Nov 16, 2012 7:55 pm
by mue 26
Well, Shenmue 2 always felt very different from Shenmue 1 to me, and it's something that I always loved about it. But it didn't feel like it wast trying to be different just to add a few new bullet points on the back of the box, and changing things for the sake of it. It was just that the content and feel of the game was always very much dictated by the location and story, and if your moving from one country to another (and a relatively small town to a massive city, at that) then it only felt right that the two games should feel quite distinct from one another (but in a natural and perfectly flowing way).

I'd just be happy for Shenmue 3 to keep up that way of doing things, and let the location of game dictate the feel of everything in a natural way. I don't need any developers trying to make it feel like S1 or S2 to make us happy, just let the game be what it is, and what it was always meant to be.

Re: Let's just say SIII is in development and....

PostPosted: Fri Nov 16, 2012 11:54 pm
by Bluecast
Ryo needs a breakdance move and turn it into some spin kick while spinning on his head.

Ah come on it's the 80's when that kind of thing became popular!

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 12:18 am
by Rakim
I hope they do a prologue, like there was at the end of Harry Potter, that shows a middle aged mustachioed Ryo and his wife visiting a grave site and telling his son Zhao the tale of a brave young girl he once knew.

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 12:20 am
by MiTT3NZ
Epilogue*

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 12:23 am
by Rakim
#-o Fuck you.

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 1:55 am
by Samanosuke Akechi
Side stories are a big plus along with the ideas Ryudo mentioned.

As for the pc version,releasing dev tools would be a big bonus in my book.The community may not be as big as say the elder scrolls but I'm sure dedicated fans would put in time to make mods.

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 1:59 am
by MiTT3NZ
The game series that's most in need of dev tools is Splinter Cell. Can you imagine being able to build your own maps in Chaos Theory or Double Agent? Youz would never see me on the Dojo again.

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 2:09 am
by Bluecast
If I knew how to use them I would just build a full Yokosuka to run around in and explore. My fave video Lan DC ever did was the one where he ran down the streets of Yokosuka.
[youtube]http://www.youtube.com/watch?v=aix7aeDPkuE[/youtube]
[youtube]http://www.youtube.com/watch?v=ledmIV2gJ88[/youtube]

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 4:51 am
by Golf Wang
I would like for Sega to implement lots of side stories with various characters, put in the bike that we saw in the Shenmue beta, add the ability to swim, no curfews but the watch still goes off and tells you when to sleep and you may lose stamina/energy if you don't sleep, eat wherever and whenever you want, updated fighting system (like Sleeping Dogs), more forgiving QTEs (some of those QTEs in Shenmue II were just brutal, lol), be able to change clothes (he wears the same outfit the whole damn game, it'd be nice for a change :lol:), and be able to have deeper conversations with NPCs.

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 8:13 am
by Who Really Cares?
Keep the QTE's as they are. We don't need this game made easy or anything and I'm fed up with games going easy on gamers. Hell the only one i can think of that really punished you was the long ass planks section and who didn't save after each one anyways?

Re: Let's just say SIII is in development and....

PostPosted: Sat Nov 17, 2012 1:08 pm
by szymon247
When Shenmue 2 came out I thought - "wow, this world is so awesome. How amazing are games going to be like in 10 years?!".
Obviously everything went wrong from what I had imagined and games aren't more complex. Only graphics and sometimes mechanics are, but not the worlds and experiences/vibes.

I only wish they made the game similar to Shenmue 1 & 2 (to me they weren't that different in the way they played), perhaps an "alive city" like in S1 but with S2-style action and events. However I wish they made everything more "usable". Which means, the great part of Shenmue was how you could interact with everyone, everywhere in the "city". I wish it would go further and into more detail. So you could actually interact with different people in different ways, chat about more/different things with different kinds of people and most of all focus on the experience itself and not some virtual outcome.
I wish you could enter and explore more unique buildings, perhaps visit random people just for a chat and some little unique experiences (like, entering a Chinese village hut and having a chat with a Chinese Civil War veteran and getting a scroll from him or whatever) etc. Basically Shenmue was the most life-like game ever made. You could totally feel that you're in the 80s, knocking on random peoples' door and expect them to react life-like, and to some extent the game totally delieved that at least better than anything else. I expected more from the "future games", not only Shenmue and certainly I'm left with disappointment and perfect games remain only in my imagination.

It felt like Shenmue was kind of an entry gate to the awesomeness of life-like experiences in video games. You didn't get the experience you already know, what you're familiar with - in that sense it was more like holidays in a foreign world mixed with time travel to the 80s, filled with things you would actually do there and they were presented just like they could really happen - in detail and slow paced, so you felt like you were actually living through that day.
I wish Shenmue 3 would take that concept further. That's all I'm wishing for actually.