Cutting story? He also specifically says he is also ADDING to the story.
How about we just wait for the game to come out?
Himuro wrote: Cutting story? He also specifically says he is also ADDING to the story.
How about we just wait for the game to come out?
Zoltor wrote: Correct, but he is cutting story, and his reasoning being, to better fit the game, that KS funding levels is allowing hime to make, which is still a big disappointness, since we were told even at the 2m mark, we would be getting all of the story that Shenmue 3 is suppose to cover(which If I recall is the next 3 chapters, so basically one for each area).
I just know the fact more details about what's going on wasn't given, is all damn AJ's fault, because Yu is rather forth coming on even story aspects that would normally be kept secret, so no way would he be intentionally cryptic on stuff like this.
AJ sucks so bad, Yu could've said the Sky was Blue, and AJ would've relayed to us that Yu said Shenmue 3 wont have a Day/Night cycle system.
amiga1200 wrote: yu and cohorts got a grip on their dicks.
...
there's NO reason the whole remaining story couldn't fit.
have we so quickly forgotten the advances in the storage technology?
bdrom. (and whatever the fuck variants down the road.)
coming from on old fart perspective, the standard today is lazy, too much inefficient coding, and way too many video datatype clips.
...
if the devs utilize their skills properly, and write proper instruction sets (sort of like risc) like they used to do on 16/32 bit systems, that could go on for some time. (the tools to spam a game wasn't about, they devs had to know the full architecture and language of the chipsets, and build an os prior to the game development that was usually custom to the game.)
...
look up on youtube a partyscene demo 'farbrauch debris' for an example of efficient coding, (should be a link to the xp exe as well last i checked) that used hardly any storage space, but has all the hallmarks of a modern engine properly built without any shit bloaty code.
i can't really explain it as i'm a hardware guy, but i understand the fundamentals.
storage capacity of media inline with todays tech and NO lazy cob-together speed hacks and shit coding, there's NO reason the remaining story UNCUT and ungimped couldn't fit on.
...
the question would be:
do they have have what's required at their fingertips (a banked amount that no matter what, the game is covered on costs at the worst case scenario) and are they going to take the required time to do it?
...
at this point, if yu and team have a secret weapon up their sleeves, they could make this game an all-round tech demo in of itself. (a game that truly tests that ps4 thing out)
massive, immersive game (divided with intermissions at the parts where a chapter would generally end) with minimal cgi/digitized data (aside vocal recordings) would justify the end.
...
look at s1 and 2, uncompressed as gdi, over 4g easy...and they were good for the day, no lazy codes there.
moores law, and i'm expecting as much here.
R3N wrote:amiga1200 wrote: yu and cohorts got a grip on their dicks.
...
there's NO reason the whole remaining story couldn't fit.
have we so quickly forgotten the advances in the storage technology?
bdrom. (and whatever the fuck variants down the road.)
coming from on old fart perspective, the standard today is lazy, too much inefficient coding, and way too many video datatype clips.
...
if the devs utilize their skills properly, and write proper instruction sets (sort of like risc) like they used to do on 16/32 bit systems, that could go on for some time. (the tools to spam a game wasn't about, they devs had to know the full architecture and language of the chipsets, and build an os prior to the game development that was usually custom to the game.)
...
look up on youtube a partyscene demo 'farbrauch debris' for an example of efficient coding, (should be a link to the xp exe as well last i checked) that used hardly any storage space, but has all the hallmarks of a modern engine properly built without any shit bloaty code.
i can't really explain it as i'm a hardware guy, but i understand the fundamentals.
storage capacity of media inline with todays tech and NO lazy cob-together speed hacks and shit coding, there's NO reason the remaining story UNCUT and ungimped couldn't fit on.
...
the question would be:
do they have have what's required at their fingertips (a banked amount that no matter what, the game is covered on costs at the worst case scenario) and are they going to take the required time to do it?
...
at this point, if yu and team have a secret weapon up their sleeves, they could make this game an all-round tech demo in of itself. (a game that truly tests that ps4 thing out)
massive, immersive game (divided with intermissions at the parts where a chapter would generally end) with minimal cgi/digitized data (aside vocal recordings) would justify the end.
...
look at s1 and 2, uncompressed as gdi, over 4g easy...and they were good for the day, no lazy codes there.
moores law, and i'm expecting as much here.
Its not a matter of fitting the game in one disc. Its a matter that the game will be at a lower quality. Because instead of focusing on details in the game they have to focus on compressing everything including areas and features.
To explain it better,here is an example. Shenmue III 20m budget vs Shenmue III 20m Shenmue IV 20m Shenmue V 20m = 60m invested
Kintor wrote:Zoltor wrote:It's very weird that Sega would wait so long, just to announce how they are planning to turn things around at TGS, especially when It's not the Japanese consumers/fanbase they betrayed(and they openly admitted/agreed It's "specifically" the western markets they screwed over, Japan actually has had it well in the past 10 years or so, It's everywhere outside of Japan, that they royally screwed over).
I mean I suppose they can make a big announcement like they are porting Shenmue 1, and 2 over to PS4/PC, but I don't even see that as a realistic possibility. At the beginning of the KS or more likely after it ended, would've made the most sense.
While I don't think Sega will ever port over the other Shenmue games, I'm interested in hearing what they have to say, I'm just not hopeful they'll be bringing over any non-sonic games, even though they promised they would.
The fact is since Sega made their big confession, they "literally" haven't announced jack, which to admit something like that, then go a few months without proving they are indeed taking steps to follow through with what they promised, is a really bad dicision(it leads to people thinking they were nothing but talk)
No offense but you're reading way too much into the statement made by Sega, while also giving yourself unrealistic expectations about how quickly new games can be released. Suffice to say, there have been plenty of phenomenal Sega games released in the West these past few years. These include awesome games from Sega's Japanese studios such as Sonic Generations, Valkyria Chronicles and the entire Yakuza franchise; just to name a few examples. While Sega's western development teams have also been hard work as well; best-selling strategy game franchise like Total War, Company of Heroes 2 and Football Manager has made Sega a powerhouse PC publisher. This is in addition to the success of many mobile games such as Chain Chronicle and Sonic Dash, two of the most popular mobile games in their respective genres.
Suffice to say, Sega has already done much that is worthy of your respect, if you’d just look around and starting playing all the amazing games that Sega has already available. Plus there a few more great games in the pipeline as well, with Persona 5 perhaps being the closest AAA Sega nearing launch. Anyway, the point of Sega’s statement is re-alliterate the whole corporation’s commitment to delivering the high quality experiences possible – while making sure the whole world knows it! Of course, this doesn’t mean that Shenmue 1 and 2 HD will be making an appearance at TGS 2015; it all depends on the timing of the situation and what other priorities Sega has for the event. Nevertheless, Shenmue 1 and 2 HD could be announced at any time over the next couple of years, it’s simply a matter of perseverance.
Yokosuka wrote: Sonic All Stars Racing Transformed, Virtua Fighter 5 and Valkyria Chronicles are the last very good Sega games I know. Outrun 2 et After Burner Climax are quality arcade games although there're getting old.
The other franchises are not really from them but I still think Sega should get praise for investing in these companies. Total War is excellent, Football Manager is one of the best strategy games in history (and you can't play it in real life) and there are also Bayonetta 1, c, Hatsune Miku, etc all praised by either the critics or the public.
The last Sonic games are bad but considering the difficulty to realize a playable 3D Sonic, I can't criticize them (apart the catastrophic Sonic 4).
R3N wrote:Yokosuka wrote: Sonic All Stars Racing Transformed, Virtua Fighter 5 and Valkyria Chronicles are the last very good Sega games I know. Outrun 2 et After Burner Climax are quality arcade games although there're getting old.
The other franchises are not really from them but I still think Sega should get praise for investing in these companies. Total War is excellent, Football Manager is one of the best strategy games in history (and you can't play it in real life) and there are also Bayonetta 1, c, Hatsune Miku, etc all praised by either the critics or the public.
The last Sonic games are bad but considering the difficulty to realize a playable 3D Sonic, I can't criticize them (apart the catastrophic Sonic 4).
-Sonic All Stars Racing Transformed is not original just a mario kart clone and the only reason I play it was because Ryo was on it.I only finished the game with Ryo.
-Sega just the publisher of Bayonetta, it was developed by PlatinumGames same company that did viewtiful joe and okami
-Hatsune Miku. A popular franchise they decided to make a game of and seriously Miku This video explain the franchise perfectly
-Alien Isolation was same case as Total war they just brought a studio called Creative Assembly not only that the game based on a successful franchise is not an original game created by Sega creativity.
When sammy merged with Sega they destroyed what Sega was good at. Creating "many" original innovating games.
segaSammy is not even 1/10 the old Sega was in the 90's
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