abaww wrote: Just cause UE4 is compatible with the Switch it doesn't mean Shenmue III would have no problems running on it. Switch specs are really, REALLY low. I know PS4 and XOne specs are nothing special too, they're besically sub-low-end pc (optimization does help a lot, but you're still gettin low res/details when compared to PC)... but the Switch is even worst. There are many smartphones out there with better specs than the Switch. This doesn't mean that there won't be any good game on Switch, but developing on that software is quite a pain in the ass for 3rd party developers. That's why the Switch is still lacking 3rd party games. And I think right now YSNet doesn't have the time to think about a downgraded version of Shenmue3.
The X1 produces something in the neighborhood of 1.1 teraflops, vs say the XBox One's ~1.3 (and ~1.8 for the PS4)
The difference isn't enormous. Add to that the fact that the game is likely already being written to scale performance through draw distance, tessellation, etc. (Because it's being written for PC as well as the PS4, and you typically scale dynamically for different PC's) and a Switch port isn't unreasonable at all. Graphics would be scaled down to the Switch, for sure, but it could likely still look pretty darn good, similar to a low end PC. Now, teraflops certainly aren't everything, but they're better than what most people are citing. Namely, anything at all pulled out of their ass. The Switch can handle Unreal and the RE7 engine (this was revealed when Capcom indicated they actually asked Nintendo to bump the memory spec to make it possible to support RE7 - and Nintendo did it). It's certainly not as powerful as the XBox One, the PS4 (and of course the Pro or Project Scorpio), but it's darn respectable for a portable device.
I 100% agree that they should finish it for the PC/PS4 first, but there is no reason that they couldn't target a port to the Switch down the road if the game is a success on those platforms.
drunkensailor wrote: A comment from someone who hasn't got a clue how programming works. The engine has nothing to do with it. The stuff being processed in the game can't be handled by the switch unless they seriously tone everything down. why on earth would you want that?
Do you? I mean, shit, I'm a software developer, and I don't know much about game dev. But I do know that the engine has a hell of a lot to do with it.