Greetings Everyone, It has been a long time since our last update, and we are painfully aware you all have been eagerly awaiting the monthly report. All of us here have been so wrapped up in the development process that time seems to have flown by...
But no excuses! We apologize for the lapse and will do our best to bring you updates every month. It is beholden on us to keep you informed (without giving too much away of course!) and will do so as promised.
So here we go with vol. 2 of our dev room reports!
Switch wrote: Very cool to see an arcade machine there.
Totally agree, the rural China setting makes it a little harder to justify the presence of high-tech electronics like arcade machines but I'm glad to see them. It just wouldn't be Shenmue without the opportunity to hit the arcade after a long day.
Has everyone got their e-mail from Kickstarter about this? EDIT: Nevermind, got it just now.
Anyway it's great to finally get an update again. And even though it was short again, it was the biggest insight yet. They still manage to hide Ryo's face... But everything else is going the right way. For some reason I really like how Ryo moves the chair out of the way. Such a minute and simple thing but it seems so natural to have something like this as a apparently normal button command gameplay scene.
And of course it's great to see the Excite QTE machine and especially the notebook back in full glory!
Nice update btw did you notice that the screen has a white halo the first time we see Ryo moving the chair out of the way (at 0:29)? I wonder if it's a flashback or some kind of "hint mode" triggered by the player as a tutorial.