by Spaghetti » Mon Aug 14, 2017 3:10 pm
Well, that's a more complicated matter.
Straight out the gate; nobody should expect something that 100% satisfies the fanbase. Somebody will always find a gripe.
What's important, IMO, is not automatically thinking change is bad. I've kept myself open to changes, and generally felt myself more pleased with things as a result. You know, just suppressing that gag reflex of "it's different, so I hate it".
Like the more stylised approach to art, for example. It's different from the more realism-slanted approach of the Dreamcast games, but it's still providing us with the distinct NPCs full of personality the series is known for. In fact, the 3D models staying closer to the 2D design work might heighten that element overall. We've not even seen the NPCs properly animated and already there's a lot of character coming through just from how they look.
I think a lot of the changes and decisions YSnet are making will dig past the surface of the Dreamcast games, but keep the core ideas and values with a fresh outlook.
It's kind of like what we know about Shenmue III's combat. It's essentially being remade, but with the same goals that were used to develop the original combat style and make it distinct from Virtua Fighter. In DEVILLE_David's interview with Yu from October 2015, he just outright admitted the combat stretch goals were based on things already achieved in the Dreamcast games, but would be far more advanced.
The proof is in the pudding, but y'know. I think there's a lot that's promising about Shenmue III already. It's just now finding out if YSnet have been able to follow up on the things said during early development, and fulfil the potential the game has.
Just don't lose your nut if some stuff is different and you'll be fine, IMO.