FlagshipFighter wrote: Wow @kiske, great work! Love all the background and colours!
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I don't know, man. It seems like many out there agree the characters don't look great. I don't feel I need to force myself to like something, so no amount of proselytizing about why your viewpoint of the game's aesthetic is the right viewpoint is going to change my mind. I just don't think it looks good.Spaghetti wrote: The obsession with clutching to the passport models is ridiculous considering Ryo never actually looked like that through all our hours actually *playing* the game. It's ruinous and warps expectations into unrealistic territory.
It was a moon-shot at realism on Dreamcast, but that's it. As good as they were then, they fall short immensely on modern standards of realism, and aren't stylised enough to look like an art style decision.
Even if they DID use cleaned up passport models that attempted realism, you guys all realise the possibly 200 NPCs needed to match for a consistent art design, right? More hours, more money. You *might* get a prettier game on the whole, but it all needed to come out of something else on the project. Smaller environments, less quests, less dialogue, whatever.
The new Ryo model is a near enough 1:1 update of old Dreamcast renders or even his in-game model. That's a fucking huge victory considering where we started two years ago.
Christ. It's always the same people who say the same shit. No attempt at nuance, no attempt at reasoning. If it ain't the Shenmue III you had it your head, you don't want it. Nobody is getting the Shenmue III in their head, but god damn, you can at least keep yourselves open to what YSnet are making. You're acting like they showed a smeared sketch drawing on a napkin.
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