MiTT3NZ wrote:Spaghetti wrote: The Arkham combat is interesting, because you can kinda see the genesis of that kind of fighting with Shenmue's counter system.
What?
MiTT3NZ wrote:Spaghetti wrote: The Arkham combat is interesting, because you can kinda see the genesis of that kind of fighting with Shenmue's counter system.
MiTT3NZ wrote: Nowt. Shenmue started everythin, innit?
Spaghetti wrote: Still a counter button that works similarly to Shenmue.
It doesn't actually matter because I'm not saying "clearly this inspired the Arkham games' combat", but you can probably draw a loose line from Shenmue to Arkham when it comes to the evolution of melee combat in non-fighting games.
Maybe I should have picked a better word for it than genesis, but you get what I mean.
Spaghetti wrote: You're taking my use of evolution there too literally.
Toua77 wrote: Off the top I'm not liking the sound of this at all. Not saying the new combat won't be good, but what could he replace it with that's better? If it's mashy like Arkham I'll be upset. If it's more like Devil May Cry or Bayonetta where certain strings still have a high skill ceiling I'll be cool.
I know people that weren't good at fighting games that basically mashed through Shenmue. The better stuff was there for the people that found the combat system rewarding enough to explore. Like all of the multiple layers of Shenmue that could get as deep as you felt like exploring, the combat system was an extension of that for me.
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