Gamescom 2017: The Shenmue Master's Recap

(Chapter 7 and beyond)

Gamescom 2017: The Shenmue Master's Recap

Postby Yokosuka » Fri Oct 13, 2017 2:13 pm

Image

Prior to the upcoming publishing of their interview with Yu Suzuki, Trent and Shendream from Shenmuemaster.fr have written a recap of what we learnt from the Gamescom event, divided into the following parts:

    Deep Silver: The Origins and Nature of the Partnership
    The Different Interviews With Yu Suzuki At Gamescom
    An "Open World" Game With Enhanced Content
    The Gamescom Teaser
    MOCAP or Motion Capture
    The Story's Main Themes
    The Environment
    New Characters
    QTE And Fights
    Mini Games And Part Time Jobs
    The Current State Of The Development
    The Shenmue III Staff
    The Connection With The Shenmue I and Shenmue II Stories
    Game Lifespan
    Music And Dubbing
    Start Menu And Shenmue Logo
    Demo Trial And DLC
    HD Remasters
    Miscellaneous
    Conclusion

You can read my humble translation of it here:
http://shenmuemaster.fr/page.php?cat=sh ... -the-recap
Last edited by Yokosuka on Sun Oct 15, 2017 8:37 am, edited 2 times in total.

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Re: Gamescom 2017: The Shenmue Master's Recap

Postby Hyo Razuki » Sat Oct 14, 2017 8:48 am

Great work by the people from Shenmuemaster and by Yokosuka. Thanks a ton, dude! =D> \:D/ :king:
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Re: Gamescom 2017: The Shenmue Master's Recap

Postby Batosai » Mon Oct 16, 2017 9:04 am

This was an incredibly well put together summary of the recent interviews, thank you so much! Were times i shed a tear or two reading this article its so inspiring!

I wasn't worried about the progress of the project as most of the visible enhancements come at the end when completed component are integrated. I think revealing less information is a good thing as reactions are over exaggerated these days however hopefully this will instill more confidence as it really gave some concrete details of his vision and some implementation details.

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Re: Gamescom 2017: The Shenmue Master's Recap

Postby Truck_1_0_1_ » Tue Oct 17, 2017 8:25 am

lol at the AJ bashing :D

twas a good recap and I have to say, I'm feeling good about things as they are... but this needs to come out sooner, rather than later; the middling, casual fans (where the money will be made, IMO) are already pissed off and they may never lay down the cash, if this is delayed another year on top of the current delay.

Sadly, I think the pressure is on for them, but if 70% of environments was completed as of a few weeks ago, I think they're on the right track.
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Re: Gamescom 2017: The Shenmue Master's Recap

Postby Centrale » Tue Oct 17, 2017 2:30 pm

Truck_1_0_1_ wrote: lol at the AJ bashing :D
the middling, casual fans (where the money will be made, IMO) are already pissed off and they may never lay down the cash, if this is delayed another year on top of the current delay.


I don't agree... I doubt the casual, more mainstream gamers have much awareness of Shenmue III yet. When the official marketing begins, they'll start to become aware and interested. The ones who are pissed off are a small sub-section of the people who spend a lot of time reading gaming news sites. They have their own little echo chamber but are not the mass market.

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