I've always thought that combat systems in games should be very deep and technical. In the case of Shenmue, it should accurately depict the depth and complexity of actual martial arts/fighting and Ryo's fighting style. One is a new 4 limb system (like Tekken) and the other is a modified version of Shenmue I and II/Virtua Fighter combat. So anyway, here they are:
4 limb system:
Attacks- square is left arm, triangle is right arm, x is left leg and o is right leg.
Movement- push L3 twice in any direction to dash, click L3 to sprint and use L3 for general movement. Click R3 to switch stance.
(NEW!)Head movement system- 360 degrees head movement using R3 (right stick).
(NEW!) Directional parrying system- press L1 to parry attacks from the left side, R1 for the right side and L1+R1 for center attacks. L2 to parry attacks to the body from the left side (the rest should be obvious).
Throws (not sure what the best button mapping should be for these)- square+x to throw left side, triangle+o to throw right side (using the left thumbstick plus the commands to do different throws)
Shenmue I and II style:
Attacks- square for arm attacks, x for leg attacks.
Movement- flick L3 twice to dash, hold L2 and use the left stick to sprint.
Head movement- same as the 4 limb system.
Parry system- press triangle and flick in the direction that the strike is coming to parry.
Throws- press o and use the left stick to do different throws (same as Shenmue I and II).
With the head movement system, we can do stuff like this and with the parry system, we can do stuff like this
So that's a wrap. Would love to hear which one everyone prefers out of the two. Also if you can, explain why you think it's better suited or better than the other. Thanks!