by Henry Spencer » Sat May 26, 2018 6:00 pm
The biggest problem with being critical is not actually seeing the game in motion for real. We really just have very short videos of prototype stage development, which usually are just normally kept in house shared between personnel within the building, kept under lock and key, not for the public eye to see, a lot of the characters we've seen are constantly being changed, tweaked here and there. But really it all comes down seeing the game in motion when it's nearer completion. I can't for the life of me understand the original 2017 release date, no way was the game going to be visually (or from a gameplay perspective, things would have gotten cut for sure) up to par with what either the fans or the devs themselves wanted.
I'm personally glad it has gotten delayed again, let them iron out the kinks and release it at the best they can with the resources they have. They are going for a hybrid art style that combines the look of the old with the new, I personally like the direction they've gone, the little girl literally looks like she is from the same art style/DNA of the classic games to me. Same goes for the roided bodyguard enemy, like one of the street fighters from Shenmue 2, just built in the Unreal Engine. I think they're trying to stay true to the art style that fans expect. I personally would have been more disappointed if they went the other way and made the art direction more realistic. We have plenty of those sort of games nowadays. As they near completion, I'm sure more might warm to it as the character art become more cohesive and they make Ryo look like what we all want (which seems a bit divisive going by the topics on here, ah well).
Henry Spencer has received a thanks from: Shenmue_Trilogy