dietsoap wrote:At least at first glance that looks fine to me. What exactly is wrong with it and what would you do different?
I agree, the new HUD elements look fine to me. The clock
needs to be generic looking to ditch the Timex branding since they're not re-licensing that. Some of it was weird at first and almost too smooth, but that's just because we're used to seeing the original. I will say that Esppiral's comparison screenshots on the previous page do look better to me than the ones Sega released, however it's an unfair comparison to make at the moment. Smoothing and filtering options are used for his images, and on PC you'll be able to force that stuff anyway via graphics card options. It's still possible those options could be exposed in-game as well.
Monday's batch of screenshots basically indirectly confirmed that aspect ratio will be an option (as we've now seen Shenmue 2 cutscenes in true 16x9 and also in 4x3 but letterboxed to 16x9 like the original was) so that's not something I'm worried about anymore although there's still no evidence that we'll get actual 16x9 cutscenes in Shenmue 1. Aside from that I'm not concerned about any graphical problems being introduced to the first game, since they're basing it on the original code and the team working on it knows what they're doing. For Shenmue 1 it's going to be the definitive way to play almost certainly.
But I will say that I still agree with some concerns about the second game. It's very likely that the problems introduced in the Xbox port will not be fixed. Sega contracted them to port the games and dictates the requirements for the project. D3T is going to do exactly what Sega requests from them, and if correcting the mistakes introduced in that version is not something that was requested, it will
not happen. The people responsible for these decisions are not going to have the same knowledge of the game differences that the fans do. It's likely that they're not even aware of the differences and will just be doing comparisons against the Xbox version. Unless reverting the geometry changes is a planned change then it won't be happening. I'm buying it either way, but I'm disappointed that they're basing the area geometry on the Xbox port. (And before anyone goes all "but these are WIP" on me for this paragraph, re-read it again or just ignore this part completely. We don't know what their plans are, but they chose to cherry pick images with Xbox geometry intact and I personally believe they won't fix it. My opinion about that will be the same at release if it remains as-is, and I'll be very happy if I'm wrong or someone makes them aware of the situation and they decide oh we should change this. I'm still satisfied with the fact that this is happening at all)
asdfguy wrote: First, I'll increase Ryo's health bar by increasing the contrast and making the "yellow status" more vibrant.
You're forgetting how that works. It pulses in and out, they just took the screenshot at a low point. If it works the same way as it does in the original there's nothing wrong with that image.