OL wrote:Bluecast wrote:I'm just trying to figure out how in 2012 a game that was really a shiny demo for Saturn analog to fly through endless hoops still holds up. Everything has analog now and 3D isn't new anymore.
The original Ys doesn't hold up anymore either. The only way they can make it work now is by changing the controls and graphics completely, while keeping the same basic game in place.
But the original version?
Plays like poo now.
Starfox, as well, was basically just a tech demo for 3D graphics on the SNES, and I still see you pining over it, and its 64 iteration.
Star Fox started out as just a tech demo for the SNES' new FX chip, but the designers ended up liking it so much that they told Nintendo to market it. It's a pretty good game in it's own right. The shooting is fun and the various paths and things you can trigger to go to additional levels gave the game a lot of replay value. The games soundtrack though has to be the most underrated part of the over all package, there were levels that in full stereo were simply unbelivable. 64's gameplay holds up pretty good as well in my opinion, I just wish it's soundtrack was half as good as the original.