MiTT3NZ wrote: Should probably have gone about it in a much more diplomatic manner, but let's face it, the way you reply to posts such as that does suggest that whilst you have a good grasp of English grammar, you don't have a good grasp of the English language.
Peter wrote: It doesnt feel the same without piggy on the table.
Yokosuka Martian wrote: Isn't the piggy in Fuku-San's room?
Peter wrote: Yea! Your right! Its ok Piggys alive. False alarm
Peter wrote: Is it at the very end when Fuku-sasn gives you the money? I cant remember if its possible to go back into his room to see if its there in one piece or not.
Takumi wrote: Possibly somewhat off-topic, but why don't we actually start creating our own game? I've seen numerous topics on the subject over the last 10 years, but no one has actually pulled the trigger. I feel with the advancement of modern day engines and the current pool of dojo talent surrounding modelling / texturing, surely we should be able to come up with SOMETHING (I'm not saying it will be brilliant, and the scope would have to be REALISTIC).
I could always start a github repo just to light a fire.
I don't really care what Engine we use, but anything cpp / java based would be fine with me. It seems you guys know more about what engines make sense than I do as I've only ever messed around with Unity and Source.
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