Gorky 17 is a mix of adventure and strategy-RPG. Remember "Final Fantasy Tactics" and "Vandal Hearts"? In those console hits the main focus was on the battles, with the plot shown non-interactively in-between. Now add fantasy-full adventures and plot-twists, explorations and much, much more! That's Gorky 17! For all you PC fanatics out there, here's the description in a nutshell: it's similar to "XCOM", but with a much simpler user interface (doing for strategy what "Diablo" did for RPGs), plus implemented adventures (so it's not only a matter of having the right strategy, but also using the right objects, getting information through conversations, interacting with other characters, etc.). In short, this is state of the art graphics with 3D characters and a "living" environment.
Other factors also play a major part in making Gorky 17 a great game experience. For example, we threw out the old-school "European/US" approach to RPG (pseudo non-linearity, a lot of stats, random and repetitive monster encounters) and implemented the more varied and interesting Japanese approach (partial linearity, simplified stats and user interface, with a lot of nice touches and small details, graphical excellence, accent on movie-like plot, and better use of fantasy/s-f settings - not just stereotyped skeletons and demons, or radioactive mutants). Of course this doesn't mean that Gorky 17 is a manga game. It's based solely on Western culture, with realistic characters and settings, horror/s-f story and some game-play mechanisms which are to be the best.
In short, we try to do the same for strategy RPGs what Diablo did for action RPGs. We took the best part from each genre. From adventure games, we took exploration and interaction with characters and environment, which not only puts the player into an active, role-playing part, but also enables him/her to actually influence story events. From RPGs we used the character development factor, and simplified the player's statistics, making every bit of data really vital and the data values (eg. the value of Accuracy) easily understandable and clearly visible during play. From the strategy aspect, we implemented battles which really make the player use his thinking cap just to stay alive and make progress. Then we added dozens of 3D characters and monsters with a high polygon count, detailed textures and skeletal animation system, plus state of the art rendered graphics and cut-scenes, real-time 3D special effects, many small touches and "secrets", and of course, a soundtrack that lends the perfect musical atmosphere to scene by scene events.
Finally, let us repeat again... Gorky 17 has the best of three genres: exploration and interaction with environment (adventure), character building (RPG) and absorbing battles with various enemies (strategy). We hope you'll like it.
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