Well if Sega is involved in anyway I really don't see the Arcade games like Hang-on, Space Harrier, Outrun and Afterburner staying in the game without some from of Paid DLC, which is sad. However I hope that the Capsule toys remain in the game, even if they are no longer remain Sega related.
I'm going to make a strange point here, but if anyone has ever played Animal Crossing on the Nintendo GameCube you will remember being able to unlock actual NES games that you could play and decorate your house with. However once the WII came out with Virtual Console the NES games where removed from all future sequels of Animal Crossing. Nintendo's Reason behind this?
"Why include them for free when they could be purchased on the Virtual Console." I have no idea if a service like this exists for the PS4 since I'm now a member of the PC master Race. But I did a quick steam search and I didn't find any of the games I listed above, so maybe Sega is behind the times on that one, but several of their console games like Streets of Rage, Ecco the Dolphin, and Shining Soul are available on Steam, so although it would be really cool If Ryo could enter a store and find a Sega Master System on display with a small selection of games to try out; I just don't see it happening without some form of paid DLC. Sega first released the Master System in 1985, and I can't remember what year Shenmue 2 left off with, other then it being 1980 something
But even if Sega is out of the Shenmue project altogether and we loose a lot of the arcade games, Sega Capsule toys, and virtual fighter references or even the Virtual On toys,
They were my favorite.I still see the game being great. Because even though Animal Crossing lost the NES games it still continues to be one of my favorite Nintendo series ever.
darksniper wrote:
I'm not a programmer or anything like that, but I would like to ask those with programming knowledge a couple questions
1)How difficult would the process be to port the Virtua Fighter fighting mechanics into the Unreal Engine?
2) Would the development cycle be smoother/quicker if YS got the Yakuza engine from Sega/or the original engine from the DC and starting from there. Or building from the Unreal Engine from scractch?
Personally I feel like that Sega's involvement in this game is extremely important. I can't imagine a Shenmue game without it's likeness or their arcade games.
1) I have no idea I'm not a programmer either
2) That Engine is so old I think it would just be better to start from scratch, but having the original engine as a point of reference would, at least the way I see speed up the process.
MiTT3NZ wrote: I see it more along the lines of...
Suzuki: "I wanted to use the Shenmue license again to..."
SEGA: "Yeah, sure, whatever, do what you want with it."
Suzuki: "Okay, great, what we're gonna do is..."
SEGA: "Get out of my office."
Exactly this I would personally prefer not to see Sega's involvement at all with the game, just look at how bad Sonic turned out, when Sonic started to make a come back with Generations, and Colors, Sega gave Sonic over to Big Red Button games and we all know how bad Sonic Boom turned out. Sega would ruin the game with marketing survives and bad suggestions. Also just think about how long they left Ryo stuck in a cave, I mean Shelf while they continued to make mostly sub par games with the occasional rare gem.
EDIT
I just saw that the FAQ for the Kick Starter Page was updated it looks like Sega is out completely.