Technophilz wrote: We need a good texture/shading artist on board, that plastic skin look is way outdated today...
Snakiest wrote: And that is Uncharted - the benchmark game of PlayStation where technology is pretty much the main focus of the project.
In Yu we trust.
Sonoshee wrote:Technophilz wrote: We need a good texture/shading artist on board, that plastic skin look is way outdated today...
You are acting like this is the final version
Technophilz wrote:Snakiest wrote: And that is Uncharted - the benchmark game of PlayStation where technology is pretty much the main focus of the project.
In Yu we trust.
Uncharted 4 is very a relevant example since they are trying to upgrade a set of already established characters for current-gen hardware and modern standards, and that's exactly what Shenmue's characters design needs.
Technophilz wrote: Uncharted 4 is a very relevant example since they are trying to upgrade a set of already established characters for current-gen hardware and modern standards, and that's exactly what Shenmue's characters design needs.
Yama wrote: We can't really blame people for being overzealous when they're releasing character models, which they really should not at this time. It's more detrimental than good imho. The game has not started development, especially not with a full staff. So this is nothing more than a quick fix done to present something for the KS reveal on the E3 stage. I'd rather see what's done by the actual team down the road, all of this is just confusion. The vision ultimately should and will be Suzuki-san's, so with the proper talent, it'll come out perfect. Until then.
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