Halo 2 has always been my favorite game in Microsoft's flagship series, one I played for endless hours while in high school (back when you had to invite people over to play multiplayer or co-op). The campaign has always been closest to my heart, filled with complex characters whose motives and intentions (and affiliations) aren't known until the action-packed last act of the game. Two great warriors must sacrifice everything by game's end in order to finish the fight against the Covenant. Better days loom over them just beyond the darkness of space.
Back in 2004, Halo 2 had some very big shoes to fill. Following the blockbuster that was Halo: CE, it had the difficult task of one-upping its predecessor. Whether you think it did or didn't, whether you think Halo 2 is the most vital entry in Halo canon or a pass, that's irrelevant. 2015 is about celebrating the title, and what a grand reception it's been thrown.
Like Halo: Anniversary before it, Halo 2: Anniversary is very decked out -- a graphical upgrade, a completely re-recorded score, and re- done cinematics that perfectly complement the game's great narrative. For all intents and purposes, Halo 2 is still the game you know and love -- all the familiar things are still there, down to the original controller configuration (which I must admit is a bit too dated for me to use) -- and that's a good thing.
Not to say Halo 2 doesn't show its wrinkles at times. It absolutely does. Not only are the controls blasphemous to today's standard shooting controls, but action sequences sometimes tend to
move a little too slowly. Chief doesn't always respond when you need him to and the AI is even
worse. Actually, I'd completely forgotten just how bad the AI was back in 2004. Or was it just Halo? The point is that you never want to get caught in a firefight with Marine NPCs covering your back.
They'll be dead in seconds, and you'll be left to fend for yourself pretty much the entire game. But that's how you like it, right?
Halo 3 and 4 (especially the latter) were more of an update to gameplay than I remembered. Halo 2 sometimes feels stiff. Mobility wasn't what it is now. I do recall feeling like Chief was ridiculously
overpowered by the time the third installment
rolled around. He was more versatile, faster,
stronger. Basically untouchable. Beating that game on Heroic was no sweat. Halo 2, though, has given me a run for my money.
After spending hours with Halo 2: Anniversary , I feel like perhaps today's console FPS fanbase is too pampered. The dawn of Call of Duty did really streamline enemy AI to the point where it's all
become a shooting gallery. But the enemies in Halo 2 seem smart, swarming you at just the right moments or holding back and picking me off at
long distance. The hierarchy in command is always apparent during a firefight. Shoot down the Elite and the Grunts lose their minds, running in circles like loose chicken until you've punched them to death. Not that THAT'S smart AI, but it is an example of the enemy AI reacting to you. It's more than I can say about Rodriguez and Jenkins over there.
After Halo 2, the next two main installments (sandwiched in the middle is the excellent and
daring ODST) were your usual sci-fi shooter fare. Nothing was ever quite like this game again. So do you think Bungie missed with Halo 2?