Shenmue III Update #67: Developer Room Update 3

(Chapter 7 and beyond)

Shenmue III Update #67: Developer Room Update 3

Postby Himuro » Sun May 28, 2017 11:14 pm

phpBB [video]


Dev Room Progress Report Vol. 3
Posted by Ys Net (Creator)
Greetings Everyone,

In this month’s update we present to you our third development report!
Who’s this new face…? Please check it out!


Thank you for watching and we hope you enjoyed it!
We have also been receiving questions from our backers regarding our plans to participate in upcoming game shows. While our schedule has yet to be finalized, we will be devoting June to game development and as a result, will unfortunately not be participating in any game shows. On the other hand, we look forward to bringing you our monthly updates and hope you do too!
Thank you!
From the Shenmue III Team


https://www.kickstarter.com/projects/ys ... ts/1895449

Himuro
Banned
Banned
 
Joined: May 2006

Re: Shenmue III Update #67: Developer Room Update 3

Postby Spaghetti » Sun May 28, 2017 11:20 pm

Welp. No E3, unless they're fucking with us.

On the upswing, I really like that they're taking the character models closer to Kenji Miyawaki's art. I wasn't expecting it at all, so I'm actually quite pleased.

Spaghetti has received 2 thanks from: FlagshipFighter, SledgeNE
User avatar
Spaghetti
Machine Gun Fist
Machine Gun Fist
 
Joined: November 2015

Re: Shenmue III Update #67: Developer Room Update 3

Postby Sappharad » Sun May 28, 2017 11:23 pm

So, random NPC that you interact with or do we think this character is someone that has relevance to the plot? It's weird to see it rendered without in game lighting and textures, almost looks like a cartoon. That makes it hard for me to see him as something other than someone you move crates with or a street fight.

I'm glad they finally showed character model work, even if it wasn't one we wanted to see. :-)
It's something I was hoping they would have as a filler update for a long time now.

Spaghetti wrote: Welp. No E3, unless they're fucking with us.

I don't think they are. If Sega chooses to announce ports of 1 & 2 at E3, they might announce that 3 is being delayed, but at least this pretty much confirms that we are not getting a trailer in June.
Last edited by Sappharad on Sun May 28, 2017 11:25 pm, edited 1 time in total.

Sappharad has received 2 thanks from: BigTuna, SledgeNE
Sappharad
Man Mo Acolyte
Man Mo Acolyte
 
Joined: October 2015
Favorite title: Shenmue II

Re: Shenmue III Update #67: Developer Room Update 3

Postby BigTuna » Sun May 28, 2017 11:24 pm

No E3... I fully expect a delay now. That isn't a good sign. Unless, like Spagett! said, they're playing the fuck on us.
Last edited by BigTuna on Sun May 28, 2017 11:27 pm, edited 1 time in total.
User avatar
BigTuna
Master of the Three Blades
Master of the Three Blades
 
Joined: October 2013
Location: CA
Favorite title: Shenmue
Currently playing: Breath Of The Wild

Re: Shenmue III Update #67: Developer Room Update 3

Postby Centrale » Sun May 28, 2017 11:27 pm

Hmm, interesting. At least I can set my expectations accordingly.

Centrale has received a thanks from: FlagshipFighter
User avatar
Centrale
Man Mo Acolyte
Man Mo Acolyte
 
Joined: June 2015
Favorite title: Shenmue

Re: Shenmue III Update #67: Developer Room Update 3

Postby shredingskin » Sun May 28, 2017 11:28 pm

Doesn't it look a bit cartoony ?? Even the shader looks similar to SFV...

WTF about no E3 again... I guess this means no december 2017.

shredingskin has received a thanks from: FlagshipFighter
User avatar
shredingskin
Machine Gun Fist
Machine Gun Fist
 
Joined: March 2012
Location: Argentina
Favorite title: Shenmue
Currently playing: Some indie games.

Re: Shenmue III Update #67: Developer Room Update 3

Postby Bluecast » Sun May 28, 2017 11:35 pm

shredingskin wrote: Doesn't it look a bit cartoony ?? Even the shader looks similar to SFV...

WTF about no E3 again... I guess this means no december 2017.

It's not finished. No details and such have yet been added.
User avatar
Bluecast
Jean Valjean
Banned
 
Joined: August 2003
PSN: Ryudoadam
XBL: Dogi99
Nintendo FC: Segata
Steam: Ryudo2k9
Favorite title: Shenmue
Currently playing: Some weeb game as always.

Re: Shenmue III Update #67: Developer Room Update 3

Postby shredingskin » Sun May 28, 2017 11:40 pm

I wouldn't mind a more anime-like approach to the game specially because most games end up looking very similar, but since the first Shenmue games tried to be so realistic it's a very night/day aesthetic choice.
User avatar
shredingskin
Machine Gun Fist
Machine Gun Fist
 
Joined: March 2012
Location: Argentina
Favorite title: Shenmue
Currently playing: Some indie games.

Re: Shenmue III Update #67: Developer Room Update 3

Postby Himuro » Sun May 28, 2017 11:42 pm

I had a problem with it looking cartoony as well, but then I realized that there's no lighting or detail at all on the model. Also, characters like the yakuza boss and Goro also looked somewhat cartoony despite the realistic aesthetic.

Himuro has received a thanks from: Sappharad
Himuro
Banned
Banned
 
Joined: May 2006

Re: Shenmue III Update #67: Developer Room Update 3

Postby khmlight3 » Sun May 28, 2017 11:43 pm

Sappharad wrote: So, random NPC that you interact with or do we think this character is someone that has relevance to the plot? It's weird to see it rendered without in game lighting and textures, almost looks like a cartoon. That makes it hard for me to see him as something other than someone you move crates with or a street fight.

I'm glad they finally showed character model work, even if it wasn't one we wanted to see. :-)
It's something I was hoping they would have as a filler update for a long time now.

Spaghetti wrote: Welp. No E3, unless they're fucking with us.

I don't think they are. If Sega chooses to announce ports of 1 & 2 at E3, they might announce that 3 is being delayed, but at least this pretty much confirms that we are not getting a trailer in June.

Maybe the next update we will get a Shenmue III trailer?
User avatar
khmlight3
Master of the Three Blades
Master of the Three Blades
 
Joined: November 2016
Location: California, United States
PSN: thunderlight10
XBL: khmlight3
Favorite title: Shenmue II
Currently playing: Shenmue II

Re: Shenmue III Update #67: Developer Room Update 3

Postby Centrale » Sun May 28, 2017 11:44 pm

shredingskin wrote: I wouldn't mind a more anime-like approach to the game specially because most games end up looking very similar, but since the first Shenmue games tried to be so realistic it's a very night/day aesthetic choice.


But there were always some pretty wild-looking characters, particularly some of the ones with smaller parts. There's always been a kind of spectrum ranging from more realistic to less realistic characters.

Centrale has received a thanks from: FlagshipFighter
User avatar
Centrale
Man Mo Acolyte
Man Mo Acolyte
 
Joined: June 2015
Favorite title: Shenmue

Re: Shenmue III Update #67: Developer Room Update 3

Postby Spaghetti » Sun May 28, 2017 11:47 pm

shredingskin wrote: Doesn't it look a bit cartoony ??

Well, it looks like Miyawaki's art. If I remember rightly, he's a manga artist, so...

I dunno about the rest of you, but I actually quite like that they've made the choice to go more stylised. Realism chasing was never going to happen on Shenmue III's budget, so I'm glad they're making use of their genuinely great character designer's artwork to shape the art style of the game.

Spaghetti has received a thanks from: FlagshipFighter
User avatar
Spaghetti
Machine Gun Fist
Machine Gun Fist
 
Joined: November 2015

Re: Shenmue III Update #67: Developer Room Update 3

Postby Centrale » Sun May 28, 2017 11:50 pm

Spaghetti wrote:
Well, it looks like Miyawaki's art. If I remember rightly, he's a manga artist, so...


That's my takeaway... that the model looks more like a fully realized version of the character design art than we've seen previously. There's something lively about the character design sketches that has not always translated well to the 3D characters. This looks like it has a lot of the personality of the drawings carried over really well to the character model.
User avatar
Centrale
Man Mo Acolyte
Man Mo Acolyte
 
Joined: June 2015
Favorite title: Shenmue

Re: Shenmue III Update #67: Developer Room Update 3

Postby killthesagabeforeitkillsu » Sun May 28, 2017 11:55 pm

Oh God...

killthesagabeforeitkillsu has received 2 thanks from: AM2, BlackHeaven
User avatar
killthesagabeforeitkillsu
Alpha Trading Boss
Alpha Trading Boss
 
Joined: July 2008

Re: Shenmue III Update #67: Developer Room Update 3

Postby Himuro » Sun May 28, 2017 11:58 pm

Spaghetti wrote:
shredingskin wrote: Doesn't it look a bit cartoony ??

Well, it looks like Miyawaki's art. If I remember rightly, he's a manga artist, so...

I dunno about the rest of you, but I actually quite like that they've made the choice to go more stylised. Realism chasing was never going to happen on Shenmue III's budget, so I'm glad they're making use of their genuinely great character designer's artwork to shape the art style of the game.


I don't like it. I'm not saying to chase photorealistim but I don't want manga style characters either. There's a medium. Realism doesn't necessarily mean photo realistic. Would you say Life Is Strange is photorealistic? I'm sorry, but no. Stylized like the art just isn't Shenmue to me.
Himuro
Banned
Banned
 
Joined: May 2006

Next

Return to Shenmue III

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000-
ShenmueDojo.net