http://www.eurogamer.net/articles/2017- ... -yu-suzuki
Sitting down with Shenmue 3 and Yu Suzuki
I see.
"As Suzuki noted earlier, however, Unreal Engine is more flexible when it comes to prototyping ideas. It's much easier to gain an understanding of how a certain mechanic or concept will function within the game and it will be interesting to see how this freedom influences the final product. With two years of work complete, a full staff and the financial backing of Deep Silver it feels like the team is shifting into high gear."