Sappharad wrote:
I've played Mania from start to finish at least 10 times now. I own on it Switch, PS4 and PC and have all emerald save files on all 3 platforms.
Damn. You're the new Sonikku around here. Your dress is in the mail!
Sappharad wrote:
I've played Mania from start to finish at least 10 times now. I own on it Switch, PS4 and PC and have all emerald save files on all 3 platforms.
MiTT3NZ wrote:Um, no, I completed the story and over half of the side-missions. And the Crisis City level was one of the worst. It's not a good game.
BlueMue wrote: Just finished Forces fully with all achievements on the Xbox One X.
It was better than I feared it would be but not as good as I might have hoped it could be.
It's definately not a bad game by any means and the hillariously low scores it already gathers are a joke.
Of course it's not the next best 3D game but it was definately more enjoyable than Lost World for me.
They tried to cram everything from the last few years into this one game and while everything works rather well it's struggling a bit to find it's own identity. The levels were not as wowing and instantly memorable than the ones in Unleashed or Generation even though they are designed and crafted quite nicely.
I really like it when the stages in Sonic games can be blasted through in about 2 minutes so I initially enjoyed the short but sweet roller coaster rides. But as the game went on the levels didn't really gain that much in length and especially with the final stages, they feel pretty underwhelming.
The same can be said for the story. I kinda like the idea, design and powers of Infinite but not a whole lot is done with him. Backstory is touched on only slightly in the Shadow Episode and he doesn't really go through any changes. Not a dramatic reveal of who he is by taking off the mask in the end or anything like that. The Phantom Ruby thing is also very shallow. I'd really wish there was more to it than there is. Writing is rather solid.
Gameplay and controlls are solid. There aren't any flaws that I could point out. The controlls can occasionally feel a bit strange though. Speed and momentum can shift quite suddenly and this can ruin precise jumping. Doesn't help that there are 3 different playstyles you constantly switch between.
The base options for the Avatar are pretty limited for sure. They should've added options for the mouth, belly, back spines, tail and so on. You get some more option with the items that unlock, with wich you can give them stripes, patterns and things like Shadow's chest fur but most of the "character" comes from the clothes. I got more fun out of the outfits than I would've ever thought.
Visually it's the best looking Sonic game for sure. Comining the amount of details and the 60fps framerate it easily trumps everything before it. It didn't quite wow me as Unleashed did all those years ago. Nothing truly stands out, neither positive nor negative.
The soundtrack is somewhat of a mixed bag for me. I like the various themes and I really enjoy almost the entire repertoire for the Sonic levels. I also have the guilty pleasure of enjoying the stuff in the Avatar stages, including the cheesy lyrics. For some reason it just works. The music for Classic Sonic though... It is absolutely disappointing. It's not because Mania is only a bunch of weeks old but it sure is the killing blow. For some reason they got the "retro" music worse than Sonic, much worse. The instruments are definately something you might've heard on the Mega Drive, but not in a Sonic game. I was reminded of other games while playing the classic stages. The bigger issue is just that most of the melodies aren't that great. They are all original, not a slight bit of remix, even in GHZ and CPZ but they can get downright annoying and often they don't fit the stage in my opinion. If these were up to the standards of Mania or Generations I'd say the soundtrack would be absolutely awesome, but so it's only mostly great. Still the best part of the game, like so often...
Overall a solid enough game, but nothing to get excited over. The game as a whole is just too shallow. It's once again an entry that isn't using its potential. The developers definately tried with this title but they got lazy again. The difference being that the game isn't running on broken code or barely working designs, there is just not enough of it. I also think that the game is targeted a bit too much at the younger audience, influencing the difficulty and story noticeably. Sonic Adventure 2 (the forever benchmark to me) did these things much better, while even having a rating for all ages.
Bottom line: Wasted potential
Kintor wrote:MiTT3NZ wrote:Um, no, I completed the story and over half of the side-missions. And the Crisis City level was one of the worst. It's not a good game.
Sounds like you've barely touched the game to me. You criticise the design of Crisis City but can't explain why. I also noticed that you neglected talk about Seaside Hill at all, despite my argument that it's a great showcase for the branching paths and platforming that Sonic Generations has to offer.
OL wrote: I'm not one to jump on bandwagons or anything, and I'm not here to criticize any of the Sonic games (haven't played a new one in years), but come on man. If he doesn't like the game, it's a completely valid stance to have.
"If you say you didn't like it, then clearly you've barely touched it."
We're not adolescents here (most of us anyway). Pretty sure we can all have differing stances on things without being all Comic Book Guy about it.
MiTT3NZ wrote:Elaboration for the fanboy: The layout and branching paths of the levels may have appealed to you, but for me the mechanics nullified any of it for me. I enjoyed the first three, but there was far too much going on visually 95% of the time.
There was also points where the side scroller sections completely broke down and I had to restart the level, as instead of following the spline/pre-determined path, Sonic would instead constantly hit a wall instead of turning.
The challenges weren't fun at all. It's commendable that Sonic Team like to add these in to order replayability, but it'd make more sense to make said challenges enjoyable.
Boss fights were genuinely bad, and this game finally made me understand why people hate the newer characters and voice actors so much (not properly played a home console entry since Sonic Adventure 2... unless you count Sonic 4)
It saddens me that what was my favourite childhood video game series has been reduced to this, and if it's what people consider to be good nowadays then I'd recommend they try different games.
From where I'm sitting it seems that people are so used to the other games being such utter shite that Sonic Generations was just slightly better enough for it to be classed as "good" in comparison. Sonic 4 was a hell of a lot better.
MiTT3NZ wrote:When I say there's too much going on, I'm talking in terms of distractions in a game that has a heavy emphasis on speed. If your game isn't making it clear where you can and can't go then that is poor design. If there's a noticeable difference between jump acceleration and jump + moving acceleration then that's poor design. If you can't see the rings you have to collect during a pivotal boss fight, guess what? It's poor design.
The breakdown in the "on rails" mechanics happened often enough for me to not be able to recall every single instance. I know that it happened three times at least during Sky Sanctuary, and four or five during the Italian-looking one (Sonic Unleashed level?) That means that despite patches, the glitches are still present.
south carmain wrote: It's funny that Kintor doesn't seem to know the difference between "fanboy" and "fan". I'm pretty sure the majority of us in the thread are sonic fans we just recognise the franchise has gone to shit and SEGA released another mediocre failure.
Kintor wrote:You're still not answering the points I put forward to explain why you're wrong to criticise Sonic Generations the way that you have.
south carmain wrote: My position is based on hundreds of reviews though while yours is on pure denial. So yeah, there's that too.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-