OL wrote: I'm not missing the point of anything. You didn't say anything about graphics before. You literally just said:
...and nothing about any of that was an important technical achievement. You specifically pointed out a "multi-character voice acted story," and there's tons of that all over the Dreamcast and every console from the previous generation. Might have been new for the Sonic series itself, but saying they were important achievements for the Dreamcast is just false.
EDIT: Etc etc, the stuff Riku said.
Of course you're missing the point; you keep trying to reduce this argument to semantics and looking to score points that way, while avoiding the truth of what I'm saying. If graphics didn't matter when it comes to storytelling you'd read a book, using your imagination to fill-in the gaps. Video games however use the power of available hardware to fill-in those gaps, to create virtual environments and detail character interaction that you won't even find from Hollywood, limited as movies are by the constraints of the physical world.
Sonic Adventure is no exception; the extra power of the Dreamcast's hardware improved the capacity for storytelling across the board. There could be voice files before and even some limited animation but what Sonic Adventure achieved was the first time that Storytelling in a Sonic game could match the earlier cartoons and comics. It's not so much doing something different with the Sonic series that has gone before but rather bringing the video games in line with the rest of the Sonic media to offer a unified idea of Sonic as a character, snappy dialogue included.
Also, I've noticed that you no longer want to talk about Sonic Forces itself, ever since I offered a great counter-example to that awful video you cited. By now you must concede how Null Space refutes the baseless rhetoric you've been using to attacking Sonic Forces with. Just look at what a skilled player can accomplished, over some small-minded troll with a video editing tool. Across Null Space you can see numerous branching paths and the dynamic landscapes that define the best Sonic levels. This level offers great replay value, that with a little bit of skill and understanding of the gameplay mechanics, each playthrough of Null Space can be different as try to speed run for the highest score and best time, thanks to all the alternate routes.