http://www.rpgsite.net/articles/397-fin ... -interview
RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, I’m really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ‘epic Final Fantasy-style’ story, I’m really interested in who will be handling the scenario and dialogue writing—things like that.
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.
Some of the core members include:
Naoki Yoshida – producer/director – (Dragon Quest series)
Yoshihisa Hashimoto – technical director – (CTO, Luminous engine)
Hiroshi Takai – assistant director – (Last Remnant, FFV, Romancing Saga series)
Akihiko Matsui – battle director – (Final Fantasy Series, FFXI)
Hiroshi Minagawa – UI director – (FFXII, Tactics Ogre)
Takeo Suzuki – art director – (FFXII)
Akihiko Yoshida – lead artist (FFXII, Tactics Ogre)
Yaeko Sato (FINAL FANTASY XI, FINAL FANTASY XII) will continue her role as lead writer.
And many, many more Square Enix veterans
That's one massive team (mainly FFXII & Last Remnant/SaGa team members). FFXIV I am guessing is taking up the vast majority of Square Japan's resources right about now. And since they're devoting so much to FFXIV, don't expect much else out of them for a couple of years.