RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, I’m really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ‘epic Final Fantasy-style’ story, I’m really interested in who will be handling the scenario and dialogue writing—things like that.
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.
Some of the core members include:
Naoki Yoshida – producer/director – (Dragon Quest series)
Yoshihisa Hashimoto – technical director – (CTO, Luminous engine)
Hiroshi Takai – assistant director – (Last Remnant, FFV, Romancing Saga series)
Akihiko Matsui – battle director – (Final Fantasy Series, FFXI)
Hiroshi Minagawa – UI director – (FFXII, Tactics Ogre)
Takeo Suzuki – art director – (FFXII)
Akihiko Yoshida – lead artist (FFXII, Tactics Ogre)
Yaeko Sato (FINAL FANTASY XI, FINAL FANTASY XII) will continue her role as lead writer.
And many, many more Square Enix veterans
south carmain wrote:interesting, it seems the industry has management issues and is incapable of putting people who understand it fully in management roles, but then again this is the problem in a lot of jobs nowadays, talent gets wasted due to no one able (or willing) to recognise it and would rather give it to people they know or fuckbuddies well in your case anyway (not your job but that women)
Square Enix Posts Quarterly Loss
Console game sales were weak in first quarter.
Yama wrote:I'm one of the few who really enjoyed Final Fantasy XIII, though admit it lacked in many areas from a gameplay standpoint. Nevertheless, I enjoyed it and am interested in what more they have in store for us. Can't really see much more happening though after XIII-2 and would much prefer Versus XIII.
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