OL wrote: Chances are that the change in graphics engine wasn't done just to make everything prettier though, but rather to allow more on-screen at once without slowdown, as well as being able to render larger cities in larger detail all at once. The technical stuff basically, rather than the aesthetic surface stuff.
Segata Sanshiro Jr. wrote:It doesn't matter what anyone is calling it, be it "reworking" or "redefining" we'll all STFU and buy it when it comes out.
Segata Sanshiro Jr. wrote: Yea but they're pretty much arguing semantics. At the end of the day the game looks a lot better, a lot of work got put into it, will likely play much smoother and we'll all (or atleast most of us) will be very happy with the game. It doesn't matter what anyone is calling it, be it "reworking" or "redefining" we'll all STFU and buy it when it comes out.
OL wrote: ^^Just keep in mind that Y3 is, in a way, a slightly smaller-scope story than Y2. It's not so much about gang wars or landscape-changing events (it doesn't work toward topping Y2 in those regards), but rather about the characters themselves on a more personal level. Big shit still happens, it just never feels as big as Y2's overarching events.
Y4 aims for the bleachers though. Easily as big as (if not bigger than) Yakuza 2 was.
OL wrote: I'm pretty liberal about it. I see something I like or agree with,
OL wrote: ^^Just keep in mind that Y3 is, in a way, a slightly smaller-scope story than Y2. It's not so much about gang wars or landscape-changing events (it doesn't work toward topping Y2 in those regards), but rather about the characters themselves on a more personal level. Big shit still happens, it just never feels as big as Y2's overarching events.
OL wrote: I know the actual threats encountered in Y3 are bigger than Y2, but the scope of the conflicts themselves still came off as a bit smaller to me.
Whereas Y2 eventually had a very literal and public gang war erupting on the streets of Kamurocho, culminating in a one-on-one skyscraper fight between two perfectly-matched warriors (it was like a Wolverine vs Sabretoothe/Spider-Man vs Venom/Solid Snake vs Liquid Snake kind of thing) while a bomb ticks down to oblivion, Y3 involved much more localized, less-public action going on, ending with a fight against a much less-imposing (or rather less-built-up) final enemy atop a much shorter, less-impressive building.
It was mis-wording on my part to say that the actual story was smaller-scope, but the action and events encompassing that story still came off as smaller to me. Might just be a matter of perception, but that's how I saw it. The slowed pace, as you said, probably contributed to that as well.
By the end, it felt like the true focus of the story in Y3 was less on the events (as in the case of its two predecessors), but rather on the character of Kazuma himself, seeing how he deals with things like friendship, suburban contentment, loss, and greater responsibility than he had had previously.
Saying it felt "smaller" isn't meant as negative by any means. It just felt to me that whereas the previous two games came off sort of like blockbuster action movies backed up by great characters, Y3 was a little more like a character-focus piece backed up by great action.
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