Yeah I've done something similar for Shenhua, most of her model is ripped using 3d ripper, her front face is extracted from the mt5 files, the rest of her body using 3 captures from 3D ripper, and it took me a lot of time to get something that looks decent, ont top of that I used a lot of photoshop after rendering to hide missing geometry/errors on her model.
I have a question, how can I preserve alpha channels when exporting to .obj? every time I do it the models lose their alpha textures resulting in a bad hair, it looks like a helmet.