Peter wrote:1. "Save the best til last". It really is the most talked about game of the Dreamcasts tenure. Wether you loved it or hated, it it still got people talking. Someone severely hating Shenmue and thinking its boring is as valuable to me in terms of its legacy because its as much an emotion given towards it, so its re-release will be the most talked about game from the Dreamcasts list of games. Also, its easily the biggest game, in terms of size, following, and legacy so its a good game to possibly be the last Dreamcast title to be released, at least for a sustained period of time.
Peter wrote:2. The bigger and more logical reason of the two for me, is that it surely will take a long time to upscale this entire game, both visually and audibly. All of the items, locations, characters...... i mean if you forget how huge Shenmue is, just spend your first day in the Hazuki household and try to lift every possible item, explore every possible room and also open every cupboard. I did it last night, and i didnt get to visit Fukuhara in the dojo until 9.45pm. This game is huge. Fact. Having to sit and go through its entirety will be no easy feat, and also not one that can be achieved overnight.
Peter wrote:The audio of Shenmue (not VA work) is what doesnt age as well as the rest of the game. I have been playing Shenmue again with a VGA box and LCD TV and it looks as close to HD as you could get, but you can tell the quality of the audio isnt up there, especially with gaming headphones on. Again,this is something that will take some time. Add to that, if they are also going to include both native VA with subtitles, as so many fans have requested. Again more time.
Peter wrote:Then there is also additional features that Sega would surely want to incorporate into the game. First thing that comes to mind is the difference of todays controllers compared to the Dreamcast controller, namely a second analogue stick. Obviously for Shenmue, this would be used as a camera stick, and some sort of freedom camera development would have to be organised. If this is to be a double planned release, then not only would i say it would take double the time to do so, but id say it would take more than double the time for it all to be finished.
Peter wrote:I do believe that Shenmue has been in development for DLC. I also feel that Ben Harborne was more or less announcing this with his interviews earlier in the year. I have watched the two interviews a load of times, and in the first, he practically couldnt wait to say Shenmue. In the second interview, he made a slight joke about it with his facial features. I still maintain its coming. Just gotta be patient.
Peter wrote:
Christ sakes bud, i will buy you a Dreamcast if you want.
Peter wrote:Also i am not technically minded in how these games are developed, but i still think that due to the overall size of Shenmue (it is the biggest game on the DC) that it will take quite a while.
Peter wrote:The only reason i place so much emphasis on Harbornes interview though, was his openness in regards to mentioning Shenmue, in regards to a Sega standpoint. If any employee from Sega was questioned about Shenmue, they seemed to have had a well rehersed response, or even none at all. But Harborne wasnt even provoked to say Shenmue, he was asked a generic question which he could have answered in any way at all.
Who Really Cares? wrote: Sega don't have the balls to do it right now. Because IF they release them then success or not Sega put more pressure on themselves to finish the story.
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