Bluecast wrote: You can bet one if not both launch at the end of next year.
I bet neither is released by Christmas 2013. MS have only just gotten below the £200 mark with the 360, and Sony haven't really shifted their price at all since the first PS3 Slim came out. There were some bigger HDDs and some nice bundles available, but that's basically it.
I would guess that the whole idea behind the PS3
Super Slim is that 1) It reignites interest in the product. Sony have always done this, and every time they've had a best-seller. PS3 Super Slim will probably be a top product this Christmas. 2) It's cheaper to produce, so for now they make more money, and in the future there's a margin for aggressive price-reductions.
Bluecast wrote:Just because new systems come out does not make the previous systems dead. DS still had some new IP's and games released this year. Big name ones. Fatal Frame 2 remake and Epic Mickey 2 still on Wii. PS2 many games after PS3. Won't be any different. Dvelopers already have durango kits and had them about a year.
Well, those games came to the Wii are not a sign of anything that you're saying. The Wii is currently Nintendo's most-recent console. So, of course, if you're releasing Nintendo home-platform games any time before the 'U comes out, your game will be on Wii.
As for the dev kits, so what? For all you know they were/are beta kits, and the hardware for Durango was not/is not finalised. Often kits
do go out in this state, long before their target platform has yet to even be finished itself. I believe I saw some Dreamcast games well over a year before the console was released in Japan, for example.
To reiterate: This thread, so-named "This Gen is in the twilight so it's time to reflect" is wholly-redundant
at this time. The prices are still kind of up there, there's tons of big games still coming out, and Durango/PS4 have yet to
even be announced by their respective owners. I imagine they may well like to see how the 'U performs, maybe so they can copy it's controls/improve on them? In addition to being a lot more powerful.
As I said, we can't start calling it quits on this gen just because Nintendo finally decided to release a current-gen console. I totally expect nothing but marginally-nicer looking games on Wii U than on PS3/360. No big deal. Every time I play Wii, I just feel I'm looking at a GameCube game. Which is probably the same feeling I'll get from this new one. Just replace 'Wii' with 'Wii U' and 'GameCube' with 'PS3/360', and voila.
Unreal Engine 3: PS3, 360 and Wii U.
Unreal Engine 4: PS4 and Durango.
So let's have this thread when it's actually time to have it. You know.. when Call of Duty is no-longer being made for 360/PS3, when the respective online services get removed/replaced/integrated. When magazines like '360 Magazine' put out their last ever issue. Most of all, when PS3 and 360 stock incorporate a tiny part of shop space/website space. That's when the doors are closing.
I looked it up, the last COD game for PS2 was some variant of World at War (by far my favourite of the series!) in 2008. Sounds about reasonable. The PS3 had been out two years by then, the 360 for three. In the end, we'll see. I strongly believe that this is a useless thread as of now. As it's mainly been four solid pages of everyone going "Too soon Ryudo, this gen isn't in its twilight yet", perhaps I'm on to something, eh?