BlueMue wrote: Reflective floor, the Shenmue way: Flipped room underneath a semi-translucent floor texture. Brilliant!
wonder why more games don't do this? its a great idea. a lot better than the pixelated mess most games offer.
BlueMue wrote: Reflective floor, the Shenmue way: Flipped room underneath a semi-translucent floor texture. Brilliant!
BlueMue wrote: Reflective floor, the Shenmue way: Flipped room underneath a semi-translucent floor texture. Brilliant!
BlueMue wrote: Games nowadays have real time reflections and even though they have been refined a lot over the years they still tend to have detail and lower resolution. The method that Shenmue uses, also for actual mirrors, might be oldschool but it gives a flawless reflection.
Sonoshee wrote: Some Shenmue articles/reviews I scanned in from my various Dreamcast magazines:
Official Dreamcast Magazine - Special Pre-publication Issue 1999
http://i.imgur.com/nYB1lo3.jpg
Official Dreamcast Magazine - Issue 14
http://imgur.com/a/nxO75
Official Dreamcast Magazine Vol.16
http://imgur.com/a/aTYux
Unofficial Dreamcast Magazine Vol.16
http://imgur.com/a/86AuJ
Yokosuka wrote: Completed the disc 4 too some hours ago on nullDC.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-