Shenmue Bicycle Mod

(Modding and other series related projects)

Shenmue Bicycle Mod

Postby Ziming » Sat Jun 08, 2013 1:15 am

phpBB [video]

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Sat Jun 08, 2013 1:22 am

If you guys have any questions, feel free to PM me.

This was an idea that was brought to my attention and now that I am done with school, I figure that I should work on it.

I will hand the project off if needed.

This mod is based on ideas given to me from various members here.

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Axm » Sat Jun 08, 2013 3:53 am

Im glad you're doing this man. Good luck with it.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby ShenmueTree » Sat Jun 08, 2013 10:32 am

Amazing, good luck, man.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby johnvivant » Sat Jun 08, 2013 6:16 pm

there was an animation for a crash while walking? love to see what that looks like.

good luck with the project look forward to seeing your progress.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Rakim » Sat Jun 08, 2013 8:08 pm

You mentioned the crouch feature towards the end of the video. Crouching was still part of the game in the What's Shenmue demo so if you're so inclined give it a shot. Just press A Button. No mods necessary.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Sun Jun 09, 2013 5:02 pm

Yup, I've crouched in WS many times. I believe it was replaced by auto crouch during specific scenes, IE Megumis kitten.

It would be possible to get it back into the retail shenmue but I dont see a reason for it other than because we can.

The bike mod is doing well so far. I am still trying different methods to keep the engine from locking up.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Master Kyodai » Sat Jun 15, 2013 4:08 am

I think maybe there could even be different approaches for the Bike mod. OK I'm mainly just guessing here, but possible approaches that came to my mind:

- Replace the Motion data from Ryos walking to the bike motion data. Not sure about the format in S1, in Shenmue 2 you have seperate .mot files for some motions. In Shenmue 1 i think the motions get switched in mapinfo.bin, quote from a Whats Shenmue mapinfo "FTLK: Set motion %d to %s 2"

- Maybe it's also in the 1st_read.bin, if you search the 1st read.bin of Whats Shenmue for "BIKE" you find a reference. Other references in 1st read i suggest at least looking at are "BikeRoot" (I think that might be the definition of the bike) and "Mo_HoldBike" (I think maybe thats the motion for sitting on the bike).

- Edit the motion.bin. Prolly the hardest part since that file is not really human readable. But the 1st read refers to it, i think it refers to hex codes for the start byte to read from if i understand it right.

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Giorgio » Sat Jun 15, 2013 6:12 am

phpBB [video]

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Ziming » Tue Jun 25, 2013 10:01 am

From facebook.

shengoro86 wrote: I have officially burned the first ever retail build of Shenmue that has a playable bicycle.

I want to thank you all for your support for the past three months while I worked on this project.

A video coming when I get back from Myrtle Beach, SC.

This project is dedicated to the late Shenmue fan, Bysby, who suffered for a long time, Matthew Kilpatrick, Mary Peña, Ramón Guzmán, and the admins here and at Shenmuedojo.

Bless you bro. I miss you so much.

It took 37 hours to complete the hack, it is still unstable but is now playable.

Ziming has received 2 thanks from: MiTT3NZ, ShenmueTree
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby ShenmueTree » Tue Jun 25, 2013 3:52 pm

Awesome! I can't wait to see the video.

Question though, is the mod going to be released to the public to try out? I can understand if not, just curious.
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby Master Kyodai » Tue Jun 25, 2013 4:17 pm

Hell yeah download link or it didn't happen. Alternately put a shoe on your head.


Just joking. =)


But yeah i guess everyone here wanna ride the bike...
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby ShenmueTree » Tue Jun 25, 2013 4:30 pm

Also if you're worried about credits, is it feasible to change the texture on the Bicycle and add your name or a symbol of sorts, that along with a video will provide a watermark for the accomplishment you've made.

:)
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Wed Jul 03, 2013 4:22 pm

Hi all,

I have been updating the status of this project at the Shenmue500k group on Facebook.

Dont worry, I am still actively working on the project.

The problem I am having is that when replacing the motorcycle with the bike, the game locks up. I found this out to be the fact that the mem address that the motorcycle uses for referencing is within protected memory so when it changes a mismatch occurs and throws a kernel panic. Im trying to work around this.

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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Postby shengoro86 » Mon Jul 08, 2013 11:36 am

Hi all,

I need someone from this forum who knows how Shenmue's AI works.

I thought of a new approach to allow the player to control the bike.

Please pm me if you know the AI system well.

Thank you,

James
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