Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

(Chapter 7 and beyond)

Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby FistOfTheNorthStar » Tue Jun 16, 2015 1:27 am

I along with many others lost hope in Shenmue years ago, but all has changed. I've always been thinking of ways that Shenmue could stay relevant , mostly by adding new gameplay features that some newbies and veterans of the series may find refreshing. Well as we all know, Shenmue 3 may not have as much depth in play length or will we even see a Shenmue 4? Or will Suzuki-San cram the rest of the series into Shenmue 3? Time will tell. But for now, I'd like to hear some of your guy's ideas for the future of the series.

Considering that Yu Suzuki will allow those that pledge $5 towards the kickstarter to vote on certain things we would like to see in Shenmue 3, I figure why not start here and now. I'm sure there are a lot of great ideas we can come up that would fit the tone of the game that perhaps Suzuki-San would actually like to see in the game itself!

Here goes, If you've ever played The Last of Us, you may be familiar with the way the third person perspective is shown. I like the idea of that being in Shenmue. It would make the controls less "clunky" and easier to get into for newbies to the series. There is a slight difference between TLOU perspective and a Sleeping Dogs perspective. Both could work, but TLOU would translate well to Shenmue 3 in my opinion.

I also like the idea of training or teaching martial arts to the local villagers in the game (Maybe like a side job to earn experience similar to how training in an empty parking lot in Shenmue was done). It would add some depth as well as some interesting situations IMO.

If we can get an interesting conversation going, maybe this can translate into a poll we can vote on and the idea could get to Suzuki that way.

Please feel free to add!!
User avatar
FistOfTheNorthStar
Master of the Three Blades
Master of the Three Blades
 
Joined: June 2006
Location: Ren's Hideout
Favorite title: Shenmue IIx

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby MiTT3NZ » Tue Jun 16, 2015 1:30 am

I want it to end on a cliffhanger. Life just won't feel right not waiting for a Shenmue game to be released.

MiTT3NZ has received 7 thanks from: Birty, Himuro, Joe Pesci, OL, Perfect_Chaos, south carmain, Thief
User avatar
MiTT3NZ
Class A Cunt
Shenmue III
 
Joined: January 2005
Location: Manchester, innit!
XBL: Mittens2317
Steam: Mittens2317
Favorite title: Shenmue
Currently playing: Football Manager 2012

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby OL » Tue Jun 16, 2015 1:31 am

Personally, I'd like them to retain the "press trigger and steer" method of movement. So many others seem to want basic analog movement, but that would kill a lot of the feel of the original games. I love that Shenmue had its own way of walking, of all things.

OL has received 4 thanks from: Joe Pesci, MiTT3NZ, Perfect_Chaos, sand4fish
User avatar
OL
Yo jes hummilated yoursef
Shenmue III
 
Joined: May 2003

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Locke_cole » Tue Jun 16, 2015 1:34 am

Tom DLC

Locke_cole has received a thanks from: Supa
User avatar
Locke_cole
Alpha Trading Boss
Alpha Trading Boss
 
Joined: September 2003

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Joe Pesci » Tue Jun 16, 2015 1:35 am

I hope they introduce a timed event that you need to quickly react to by pushing a corresponding button on the controller.

Joe Pesci has received 5 thanks from: MiTT3NZ, OL, Perfect_Chaos, Supa, TwiceFriedRice
User avatar
Joe Pesci
sUk 4 Life
Machine Gun Fist
 
Joined: May 2003
Location: Utah... sadly
Favorite title: What's Shenmue

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Locke_cole » Tue Jun 16, 2015 1:40 am

Second screen experience. ...make my smart phone a big ass VMU.
User avatar
Locke_cole
Alpha Trading Boss
Alpha Trading Boss
 
Joined: September 2003

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby TwiceFriedRice » Tue Jun 16, 2015 1:57 am

I hope, no matter how big their budget gets, that they retain the corny voice acting. It just wouldn't be Shenmue without it. And, judging by the Kickstarter scene, they plan to.

TwiceFriedRice has received a thanks from: Perfect_Chaos
User avatar
TwiceFriedRice
Machine Gun Fist
Machine Gun Fist
 
Joined: May 2003
Nintendo FC: Skillgore31
Steam: SkillgoreK

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Mr.Tambourine Man » Tue Jun 16, 2015 2:14 am

Guizhang should be a major character. If I recall correctly he didn't appear in Shenmue 2
User avatar
Mr.Tambourine Man
Man Mo Acolyte
Man Mo Acolyte
 
Joined: May 2008
Location: Desolation Row

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby TwiceFriedRice » Tue Jun 16, 2015 2:16 am

Mr.Tambourine Man wrote: Guizhang should be a major character. If I recall correctly he didn't appear in Shenmue 2


He was mentioned though. IIRC, Yu said he never intended him to be a major character. Ren is supposed to fill the anti-hero sidekick role.
User avatar
TwiceFriedRice
Machine Gun Fist
Machine Gun Fist
 
Joined: May 2003
Nintendo FC: Skillgore31
Steam: SkillgoreK

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Locke_cole » Tue Jun 16, 2015 2:19 am

Ryo finally catches up to lan di in Eugeon,Oregon

Locke_cole has received a thanks from: JaySw34
User avatar
Locke_cole
Alpha Trading Boss
Alpha Trading Boss
 
Joined: September 2003

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby TwiceFriedRice » Tue Jun 16, 2015 2:22 am

Locke_cole wrote: Ryo finally catches up to lan di in Eugeon,Oregon


Weird, I literally just moved back home after two years of living there. Honestly, Lan Di has probably already gotten depressed and killed himself. Ryo's quest was for nothing.
User avatar
TwiceFriedRice
Machine Gun Fist
Machine Gun Fist
 
Joined: May 2003
Nintendo FC: Skillgore31
Steam: SkillgoreK

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Locke_cole » Tue Jun 16, 2015 2:26 am

phpBB [video]

Locke_cole has received a thanks from: Perfect_Chaos
User avatar
Locke_cole
Alpha Trading Boss
Alpha Trading Boss
 
Joined: September 2003

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby sand4fish » Tue Jun 16, 2015 2:34 am

I agree with OL here. And to me the fighting mechanics should be a variant of the one in VF5 at least, as the original Shenmue games were based on Yu Suzuki's fighting game. To be honest the ones in TLOU and SD were too pissing easy and simple compared to the decade old shenmue games.
User avatar
sand4fish
"After Burner...Great!"
"After Burner...Great!"
 
Joined: November 2013
Favorite title: Shenmue

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby Himuro » Tue Jun 16, 2015 2:47 am

OL wrote: Personally, I'd like them to retain the "press trigger and steer" method of movement. So many others seem to want basic analog movement, but that would kill a lot of the feel of the original games. I love that Shenmue had its own way of walking, of all things.


They changed this in II. II had analog controls.
Himuro
Banned
Banned
 
Joined: May 2006

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

Postby MiTT3NZ » Tue Jun 16, 2015 2:48 am

Optional*
User avatar
MiTT3NZ
Class A Cunt
Shenmue III
 
Joined: January 2005
Location: Manchester, innit!
XBL: Mittens2317
Steam: Mittens2317
Favorite title: Shenmue
Currently playing: Football Manager 2012

Next

Return to Shenmue III

Who is online

Users browsing this forum: Majestic-12 [Bot] and 1 guest

Powered by phpBB © 2000-
ShenmueDojo.net