So we know that the new perspective system will change some of the desicions we take depending on what character we have/choose. We also know that the rapport system will make Shenhua behave differently with us depending on dialogue choices.
So how do you feel about Shenmue III having some sort of branching storyline/segments ??
Most SI and SII had very linear storyline with one objective at a time, and the most branching you could get was failing some QTE, beating chai, or asking different people "how to go to X". And most "subquests" didn't affect the maingame at all, and were mostly tme spending choices.
Would you like some deep branching ?? Like X quest is only availeable if you do certain things ? (for example picking Ren) ?? Or stuff like TWD that appears to have big impact but at the same is pretty much the same ??
Would you like to have more than one active objective at once ?? That could change the gameplay/dialogue also.
I would really like some branching in a game like Shenmue, while we know that it won't affect the story in any major way, could be something very efficient to make us feel some responsability for our choices and add some replayability.
What do you guys think ?