Yeah, my point stands.
Just because there's a VF arcade game doesn't mean they have to go out of their way to explain why there are 3d games there- who cares? It's a mini game, it doesn't matter. It's exactly the same as Ryo possessing CDs in 87, and it's exactly the same as there being VF toy capsules (or Nights into Dreams, for that matter).
I'm not saying I want VF in there, I honestly don't care either way, and actually, I agree with the people who are saying that there shouldn't be any arcades in S3 due to the game's location.
But it's a bad argument to say that VF shouldn't be in the game BECAUSE they didn't have 3D games back then.
CD's existed in 1987 bro. I think you're insisting on defining it on too literal a level, without taking into consideration specific context and the balance of things in a way that's oriented towards disregard for the game's qualitative propeties. Yes, in a technical algebraic context, CD's were mainly used for audio playback in the late 80's, not to store 8 bit console games on. Yes, fine, but this isn't the foundation on which you construct an argument to put whatever you want into a game and that still say it's plausibly set in a certain time period and place. To illustrate my point, the Saturn CD's may be anachronistic, as you argue, but you can intuitively understand it's not an aberration not on the magnitude of Ryo running those games off a USB stick or playing them through a streaming subscription to Playstation Plus. So it actually very much is about context and justification on a case by case basis.
I think it's necessary to filter these things through the most likely rational explanation- i.e why is there a Sega Saturn there? Is it because 32 bit games exist in Shenmue's 1987? And the obvious answer is, no it's a reference to the Sega Saturn because Shenmue was originally developed on that platform. Why does the Saturn take CD's? because it didn't have a cartridge reader. That's actually the explanation, it's that simple. They slightly bend (and bending is not the same as breaking) the rules of the game's reality to REFER to something from outside the game's time period setting, *but you'll also notice that bending of reality goes both ways*- the Saturn, despite being a Saturn with its fancy schmancy CD drive, existing out of its temporal jurisdiction in 1987, only plays 8 bit games which are each on individual discs, packaged in standalone disc editions that never existed. There's no reason why they'd ever produce CD's of individual retro games rather than a collection- but the thing is they're not retro games in Shenmue, they're contemporary. And if it's literally a 32 bit Saturn then it would play 32 bit games. But it doesn't. r
I think you can picture that including completely and significantly anachronistic features in a period setting is of a completely different magnitude than a much more slight deliberate inaccuracy that has a clear purpose for its inclusion (a reference to the game's own history)
I think your position is interesting in that you agree that there shouldn't be arcades, but if you want your final claim to be accepted, then you have to explain how it's any more justified and valid to put in computers that are 10 years ahead of computers from that time period than it is to put in smartphones and internet and a copy of Neutral Milk Hotel's acclaimed 1997 album "In an Airplane Over The Sea"- because going by your own claim, it's a "bad argument" that Shenmue shouldn't have internet for Ryo to Skype with Goro and Nozomi in the game "just because there wasn't LTE internet in 1987"
The Saturn thing is explainable as a reference and also as basically a skin for what is actually functionally a master system that takes CD's instead of cartidges. A skin with a specific reference purpose is completely different from an object that *functionally* has no coherence with the game's setting.
So back to Shenhua on drink cans and candy packaging- is the game leading you to conclude that Shenhua is a mascot? No! The game is just briefly subverting itself, briefly, in one of its most minor aspects. But if they put in touch screen vending machines, that would be a bigger subversion of the game's internal reality, and one that would stick out more and wouldn't serve a justifiable purpose.
And purpose is a huge part of it too. Perhaps, if you wanted to break the time period setting of the game to include Virtua Fighter, you consider the extent of the disruption (something that completely doesn't fit in either the game's own setting that has established 8 bit games as standard so a leap makes no sense and breaks immersion, and it's historically inauthentic as well) and also the purpose.
So what's the purpose served by porting Virtua Fighter into a game set in the '80s? A reference to Virtua Fighter, because it's relevant to the game's history? But that was already done in a non disruptive way with the capsule toys.
So now weighing the pros and cons, you see that the disadvantage is disrupting the immersion, because a period setting is about technology and culture and video games are a combination of both, and the advantage is...absolutely nothing. It's not even a new thing because the exact game (VF) has been ported to a game with the exact type of urban open world setting as Shenmue already, in Yakuza 5.
Ultimately, art can represent anything imaginable. But the detail of artfulness comes down to the question of whether something should be done rather than whether it can be. Like can they put a time machine in Shenmue III so Ryo can go back and stop Lan Di before he ever reaches the Hazuki, therefore canceling out the entire plot of Shenmue and Shenmue II? Well they can. But to weigh the question of whether they *should*, we have to consider whether this improves the overall quality of this specific game more than it detracts- and to address that question you differentiate the difference between Shenmue and Zelda Majora's Mask, which is a game where a time travel mechanic is appropriate.
I think there are further reasons why VF specifically shouldn't be ported into Shenmue- Shenmue's combat system is directly based off VF, albeit with modifications- but it still follows VF to a great extent. So to put in a video game fighting system that plays so closely to the actual fighting system in the game is not only redundant, but interferes with the immersion in the game, and its own internally defined separation between its virtual arcade and actual fighting system.
So given all that, there are only major drawbacks, and absolutely no gains from porting VF or any 32 bit game into Shenmue. The most important thing is to consider what does this specific game gain and lose from this specific feature? I think it's an important guideline for considering aspects of games on an individual basis. Like, Yakuza has hostess clubs where you can sing Karaoke. So here's something you could consider for inclusion in Shenmue- there were hostess bars in 1987 Japan, as well as karaoke. There's even a karaoke place in Shenmue. So, if Shenmue I were remade would it be appropriate to enable Ryo to visit hostesses and sing karaoke? Well, despite the feasibility with the setting, which unlike VF isn't precluded, it still isn't appropriate for Shenmue the way it is for Yakuza. But what if there were a soccer field somewhere in Yamanose or Sakuragaoka where Ryo could go and choose to play a soccer minigame based on Virtua Striker? For an athletic 18 year old in 80s Japan to casually play pickup soccer in their neighborhood is actually appropriate, so it wouldn't be a bad idea putting that in, as long as they establish (something that Shenmue should have done early on in the first game, in order to incorporate the minigames without detracting from the story) that Ryo can maintain his quest as his primary focus while still being present to the rest of his life while on downtime and/or not actively involved in an available segment of the main quest.