mjq jazz bar wrote: They're making "less" of a game based on some early shots that'll never be seen again when the game comes out. People around here just enjoy worrying.
Zoltor wrote:Anonymous81 wrote: I think those hoping for a Ryo that looks just like he did in S1&2 but just with much higher detail and resolution may be disappointed. The technology being used is going to result in a qualitatively different look and feel, no matter how close they try to approximate it.
It's a bit like - and this is a horrible analogy but - the Creation suite in a wrestling game or an RPG being upgraded from one installment in a series to the next, and trying to create the same character you played as in a previous game. No matter how close the dimensions and proportions and features get, it's never going to look exactly the same.
A better analogy might be Zoe from Dreamfall Chapters versus her model in Dreamfall: The Longest Journey. (With the former being another Kickstarted game, albeit made in Unity rather than UE.) While the new model is - imho - recognizable as Zoe, the way her face animates among other design considerations fundamentally alters the way she looks. No matter how stylized, there's no way for them to really perfectly reproduce the original look and animation of the first iteration of her character. And that's before you even consider intentional changes or updates they might have made.
I suspect this will be true of Ryo as well. I do think he will improve, but I don't expect him to have super thin lips and a semi-permanent scowl like he did on Dreamcast. Different times, different technologies, different tools, different aesthetic considerations.
Personally, that won't bother me. I just want Shenmue 3. But I do understand why others feel more adamant about it.
This is just a perfect example of how new technologies, Isn't always a good thing.
The really sad thing is, they're making less of a game then they could be making, just because they're using these "new" technologies that is doing nothing, but actually taking away from the "organic", realistic feel.
Zoltor wrote:mjq jazz bar wrote: They're making "less" of a game based on some early shots that'll never be seen again when the game comes out. People around here just enjoy worrying.
Yes they are, they're spending money trying to reinvent the wheel, instead of just fine tuning it.
mjq jazz bar wrote:Zoltor wrote:mjq jazz bar wrote: They're making "less" of a game based on some early shots that'll never be seen again when the game comes out. People around here just enjoy worrying.
Yes they are, they're spending money trying to reinvent the wheel, instead of just fine tuning it.
So you actually believe they should use a game engine and graphics from a Dreamcast game for a game that's coming out in 2017?
shredingskin wrote:mjq jazz bar wrote:Zoltor wrote:mjq jazz bar wrote: They're making "less" of a game based on some early shots that'll never be seen again when the game comes out. People around here just enjoy worrying.
Yes they are, they're spending money trying to reinvent the wheel, instead of just fine tuning it.
So you actually believe they should use a game engine and graphics from a Dreamcast game for a game that's coming out in 2017?
It's really hard to port an engine, they're made for different architectures.
We need emulators to play on pc games made for pc nowdays.
It's not just "engine", there are real problems there.
I think Yu will do an awesome job.
Zoltor wrote:If possible, why not. All the heads to characters that had a mold made for them, still looks more realistic then any char heads in video game history. If that can't be done now, they should just use the original DC engine, and just fix the bodies up more.
However realistically, I expect Yu to stop messing around with trying to CG things from the ground up, that he shouldn't be doing.
Why he Isn't just redigitising the heads, I have no idea. Yu still has the original Clay Busts, he should just rescan them into the computer, but It's clear he's just trying to build such from scratch, which naturally the atrocious results speak for them selves(any worse, and unnatural, the characters would look like Pixar char).
Yu seems to be fascinated with all the so called new technologies, but the fact is, a lot of the so called improvements, are not better, they are far, far, far worse. Don't fix, what Isn't broken Yu.
Zoltor wrote:Himuro wrote:Zoltor wrote:Anonymous81 wrote: I think those hoping for a Ryo that looks just like he did in S1&2 but just with much higher detail and resolution may be disappointed. The technology being used is going to result in a qualitatively different look and feel, no matter how close they try to approximate it.
It's a bit like - and this is a horrible analogy but - the Creation suite in a wrestling game or an RPG being upgraded from one installment in a series to the next, and trying to create the same character you played as in a previous game. No matter how close the dimensions and proportions and features get, it's never going to look exactly the same.
A better analogy might be Zoe from Dreamfall Chapters versus her model in Dreamfall: The Longest Journey. (With the former being another Kickstarted game, albeit made in Unity rather than UE.) While the new model is - imho - recognizable as Zoe, the way her face animates among other design considerations fundamentally alters the way she looks. No matter how stylized, there's no way for them to really perfectly reproduce the original look and animation of the first iteration of her character. And that's before you even consider intentional changes or updates they might have made.
I suspect this will be true of Ryo as well. I do think he will improve, but I don't expect him to have super thin lips and a semi-permanent scowl like he did on Dreamcast. Different times, different technologies, different tools, different aesthetic considerations.
Personally, that won't bother me. I just want Shenmue 3. But I do understand why others feel more adamant about it.
This is just a perfect example of how new technologies, Isn't always a good thing.
The really sad thing is, they're making less of a game then they could be making, just because they're using these "new" technologies that is doing nothing, but actually taking away from the "organic", realistic feel.
You got all of that, based on what exactly? You say this and get Kid NoCon's HD videos have the Shenmue flair but is made with these new technologies? If you're going to make the statement that the new tech takes away from the organic and realistic feel, you'll have to back that opinion up with actual facts.
Well Kid NoCon's video's didn't have characters or anything of the sort, nor did it try anything fancy with lighting effects.
With the screen shots in this thread, I see nothing wrong with the last SS really, with the house. CG, and anything living has always been a recipe for disaster, especially when they're more focused on using newer technology, for no good reason.
Is it such a hard thing, to just bloody improve/build upon what already exists?
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