Do we all agree that a running bar in Shenmue would suck?
Almost every modern games use this system, including the last Zelda.
Yu might be tempted...
Spaghetti wrote: Would make zero sense in the overworld, so I doubt it'll happen. It'd be a departure from the existing control system that adds no benefit, and I'm sure Yu is smarter than that. Besides, he doesn't (and never really has) pay attention to other games on the market, so stamina bars being an "in" thing won't really affect his decisions.
An unseen stamina bar existed in the FREE combat though, so maybe that'll return. A stamina system might make for tactical melee combat if applied to actual moves instead of just running. Yu did say he planned to have the new system be a departure from the Virtua Fighter-alike system we already know.
Imagine, instead of enemies just gunning for you, they slowly try to surround you. You have to make sure your back is covered by positioning yourself against a wall or something, or you'll have to expend stamina dodging, side-stepping, or countering. You'll have to dispatch enemies quickly and efficiently, and back up and retreat when needed. It'll also need to include elements of being able to split enemies up to even the odds. Something like this does play into what I believe Yu's vision for the combat is, judging from what he's said about the changes he wants to make.
GYO6161 wrote: No please dont, i want shenmue 3 too be as unmodern as possible, in my world Shenmue 3 wouldn't even run on UE4, instead on the original Shenmue DC engine, but oh well....
I also hope, people might disagree, but i to control ryo with the dpad on this one too, just make it like originals, i dont want Shnmue modernized, and ik about S2 joystick option but still the default was dpad
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